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Spirit of the Century by Robert Donoghue

Spirit of the Century (original 2006; edition 2006)

by Robert Donoghue, Fred Hicks, Leonard Balsera

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862219,331 (4.24)2
The deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation Gorilla Khan stalks darkest Africa from conquerer Atlantis Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity
Title:Spirit of the Century
Authors:Robert Donoghue
Other authors:Fred Hicks, Leonard Balsera
Info:Evil Hat Productions (2006), Paperback
Collections:Your library, Games
Tags:@home, games, pulp, FATE system, RPG, GenCon buy, pickup game, Spirit of the Century, core rulebook

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Spirit of the Century by Robert Donoghue (2006)



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This is an excellent piece of game design. The system is set up for storytelling rather than simulation, like Feng Shui, but with a level of customization that's closer to Ars Magica; it's calibrated to tell pulp stories set in the years after World War I, but one can easily abscond with the ideas to many other genres. It's using the FATE variant of the FUDGE rules framework.

The one thing I wish they had was a quick set of definitions to show how they built it out of the original FUDGE rules in order to make it easier to tweak the system. As designed, it's not really for campaign play, and you need to come up with your own rules for long-term character development. ( )
  slothman | Jan 8, 2008 |
This game rocks. Pulp heroes come alive, and players interact in this intent-based system in ways traditional skill-based systems can't touch. Pick-up games are a breeze; it almost narrates itself. ( )
  neontapir | Oct 6, 2007 |
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