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Monster Manual: Core Rulebook III (3.5) by Skip Williams
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The Monster Manual is third "core book" in the D&D gameline. Technically you do not need this book to play the game, but it provides a large array of ideas for creatures to be used as antagonists (or allies) to the player characters.

This is the version 3.5 edition and many of the old favorites from previous editions are in here. Templates and some other key details have been re-worked in this edition, mainly to provide better indexing and "balance" of monster challenge rating for combat encounters.

The art in this book is generally not bad, though largely drawn directly from the previous edition.

My only complaints about this book is that it could do with a little more indexing (For instance the creature Leonal comes under the category Guardinal, but if you don't remember it's a Guardinal then there's no convenient way to find what page it's on.) and I would've liked more creatures to have Level Adjustments so they could be easily integrated as player characters if desired.

But otherwise it's a pretty solid book.

- Peter K. ( )
  Kisners42 | Jul 7, 2007 |
An audio review of this book is available in Nuketown Radio Active #13: http://www.nuketown.com/podcast/radio... ( )
  NukeHavoc | May 20, 2007 |
The Monster Manual is the primary bestiary for the Dungeons & Dragons adventure game, and a must-have for dungeonmasters. In this, the 3.5 edition, monster templates have been taken out of the appendix and integrated into the main work. The monsters' stat blocks have been updated for clarity and compatibility with various game mechanics. Base attack bonus and grapple check modifiers are now listed seperately from the "attacks" line, and PC-playable creatures now show a Level Adjustment rating. With this edition, DMs should be able to find the desired monster quickly and adapt it easily to the adventure at hand. ( )
  okaynowa | May 9, 2007 |
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Amazon.com Product Description (ISBN 078692893X, Hardcover)

Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.

Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.

(retrieved from Amazon Fri, 24 Apr 2009 07:57:57 -0400)

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