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Loading... The Ultimate History of Video Games: From Pong to Pokemon--The Story…by Steve L. Kent
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will love Sign up for LibraryThing to find out whether you'll like this book. Interesting collection of sources, but the flow between "eras" is scattered and the coverage of European and other overseas markets (outside of Japan) generally begins and ends with single sentence throwaways vaguely related to the topic at hand. Sales numbers and demographics were fascinating and were used well to make solid conclusions about the various ups and downs of the industry. Interestingly little on the actual successful game designs, though that would understandably be the first casualty of a guide on "history" rather than "mechanics" or "legacy." Nothing shockingly new - blame the internet for that - and quickly showing age during the epilogue notes, shortly before the release of Microsoft's XBox. Still, a comprehensive and factually lush resource. I am half way through, and what a GREAT READ. It is funny to read about all the back stabbing that has gone on in the industry. It is amazing how it all began and how these people got their ideas. I HIGHLY recommended this book if you are video game fanatic like me! It also includes numerous anecdotes from the people who made the games that made history--from Atari's Al Alcorn and Nolan Bushnell through to Square's Hironobu Sakaguchi and Sony's Kaz Hirai. http://www.1up.com/do/blogEntry?bId=3137343&publicUserId=5495985 "A really thorough book that starts with pinball machines and the like, tracing the history of the arcade before it kicks into gear about Atari and Nintendo and the like. Offers a lot of interesting information, is well-written (so it is actually an enjoyable read), and also includes periodic illustrations. The book's biggest flaw is it's section on Nintendo, which is brief and fleeting, since he pretty much says you should be reading Game Over for that information, and he'd just be regurgiating it. This wouldn't be so bad, except that as a history of the industry, it then feels largely incomplete at moments... how do you talk about a business that Nintendo pretty much built without mentioning Nintendo? It loses context." no reviews | add a review
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(retrieved from Amazon Fri, 24 Apr 2009 07:58:19 -0400)
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There were many things to enjoy in this book, but there were a few shortcomings. I loved how the book went in-depth on the history of the classic gaming era, but it seemed to go a bit soft when it came to the 8-bit and 16-bit systems. Arcade games are discussed thoroughly in the beginning of the book, but are ignored near the end. Nintendo and Atari have chapters upon chapters of history, but lesser selling systems (such as the Neo*Geo) are restricted to the footnotes. The book also tended to waste too much time discussing court cases. Now, although many of those cases were turning-points for the gaming industry, a few seemed irrelevant (e.g., Donkey Kong vs. King Kong) and were confusing and hard to follow for someone like me without a background in law.
Make no mistake, the first half of this book is excellent. And in the closing paragraph the author says he intended to publish this book in 1995 or 1996. I think, given the little coverage he makes of anything past the mid-90's, his book would have fared better if released earlier. A few chapters (mainly the ones concerning the legal disputes) I could do without. The book also had a bad habit of jumping around in time. It documents the rise and fall of Atari's coin-op division, but then starts over to talk about the rise and fall of the Atari VCS.
Bottom Line: If classic gaming history is your thing, there are better books to be read than this one. But if you want a broader look on video games that encompasses all generations - you may just enjoy this! (