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From Stone to Steel by Aaron Stimson

From Stone to Steel

by Aaron Stimson

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If you play d20 system games and have any interest in historical authenticity, you must track down this book. It is a written as a dual-function primer on historical weaponry and equipment guide, presenting hundreds of new and modified real-world weapons with discussions of their use. Each era/region has its own equipment stats table. So, if your campaign world is based on ancient Rome, or Greece, or the Crusades, or medieval India, or tribal Africa, or the early Renaissance, or the Neolithic era, just flip to the appropriate chapter and equip your character from there.

Also included are a few prestige classes and discussions of tactics for some of the most renowned warrior classes in history. Hardness and hit points are given for an expanded range of materials--including three different grades of steel! There is an optional system for weapon and armor wear, which is elegantly simple. Fantasy materials and weapons of myth (Mjolnir, anyone?) are also coved in an appendix.

The only things that keep it from a full 5 stars are that it was eritten for 3.0, so some of the official weapon stats have changed; which is not a problem if you are using this as the only source of equipment in your campaign. Also, the wealth of info and options can at times be overwhelming. ( )
  branadain | Mar 30, 2007 |
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Amazon.com Product Description (ISBN 0972819711, Hardcover)

Description: From the dawn of history, mankind has made war. In every age and civilization,people have developed tools of warfare. From the remotest primitive tribe to the greatest empire, every culture has created weapons for hunting, protection, conflict, and defenses against the same. The record of history measures their successes and failures. No campaign world could ever hope to be as varied and diverse as our own. Despite fantastic races and locations, every fantasy world recycles themes mirrored in our own histories, myths, and culture. But many cultures go unnoticed or un-examined in role playing games. Many games become limited by our narrow views of what fantasy is, and can be. No longer. 'From Stone to Steel' is a book of weaponry and armor, but it is also an examination of history and cultures. From age to age, every culture has approached similar ends and concepts with its own unique perspective. 'From Stone to Steel' is not a simple list of items, but an explanation of their use, their cultural significance, even their drawbacks. Besides weapons and armor, 'From Stone to Steel' contains new feats, new subskills, new prestige classes, and new mechanics. Through each chapter, topics like tactics, special materials, training, and culture are discussed, so that they can be understood and placed in any campaign world. And though these items are based in history, suggestions are made for their inclusion in fantasy world. You'll even find items of myth, fantastic construction materials, new spells to augment weapons and armor, even inclusion of fantasy racial items (based, where possible, on myth or legend). From stone-age primitives to the height of the Renaissance, history is in your hands. From 'Stone to Steel'-Never look at d20 gaming the same way again!

(retrieved from Amazon Thu, 12 Mar 2015 18:11:37 -0400)

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