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The Animation Book: A Complete Guide to…

The Animation Book: A Complete Guide to Animated Filmmaking--From…

by Kit Laybourne

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Not just an update to Kit's 1979 classic, this is practically a whole new book!

This really is a proper modern course book for the new digital age that students and amateurs of today can pick up and work through. It is as thick as the bible, and very well written. Interesting and very very easy going - for a technical book.
Better still. It makes you want to put the book to one side and try things out all the time.
This book teaches you the rules, but also encourages you to break them.

It contains three sections.

1) Fundamentals: contains activities in drawing skills and generating ideas. As well as an equipment overview.

2) Techniques: includes the full spectrum of animation categories discussed in full, basic production steps, working with sound, storyboarding and planning.

3) Tools : attempts to give a breakdown of costs involved in producing your own animations with emphases on 'low end' computer based environments which simplify the whole process within one workspace.

If you need an idea of what you can expect from animation school, this book is a good place to start.

The book is fully illustrated in b/w. Which was obviously to keep costs low, that having been said; considering the subject matter is that of moving images, the inclusion of a CD-ROM or DVD would have seemed an obvious option. In fact it seems crazy that it does not come with any digital media at all. A few seconds of each animation covered within these pages and a small app. that could allow you to view them frame-by-frame would have been so helpful. It was a missed opportunity here.
1 star removed due to these annoying facts.

Review for: 1998 edition ISBN 0-517-88602-2 ( )
  Sylak | Oct 28, 2015 |
So, once upon a time I wanted desperately to create animated films. This book was a primer for me, and is extremely well written. It not only treats the mechanics of drawing for animation, but the theory and mechanics of filming it as well, and treats many types of animation, including the flipbook and various types of filmic adaptations. A great resource for anyone interested in creating animated art. ( )
2 vote caerulius | Jul 14, 2006 |
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This is the new revised edition for digital animation, incl. Over 80 extra pages. Do not combine with original.
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Amazon.com Product Description (ISBN 0517886022, Paperback)

The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.

Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.

(retrieved from Amazon Thu, 12 Mar 2015 18:10:07 -0400)

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