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Loading... Grim Tuesday (Keys to the Kingdom, Book 2) (original 2004; edition 2005)by Garth Nix
Work InformationGrim Tuesday by Garth Nix (2004)
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Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. Fantasy Of course they're all going to take place over a week (Earth time)... There's really not much different between Mister Monday and Grim Tuesday. Arthur is starting to accept his fate while at the same time learning more about the rules of the House. It interesting to see him change even in just the first two books thus far. It's nice to see a bit more of Suzy and also a bit more of the House. I see how they're going to have a different setting and antagonist each day, with an overarching world to tie them together. It's a neat idea and I want to see it all of the way through. Also, apparently the Morrow Days are the 7 Deadly Sins? Was that ever explicitly mentioned? Sloth and Greed down, 5 to go. Reluctant 'hero', asthmatic Arthur Penhaligon must return much sooner than he wishes to the House and engage in combat with Grim Tuesday in order to obtain the Second Key and save the realm from a dangerous outbreak of Nothing. Aided by a couple of new friends as well as previous companion Suzy Turquoise Blue, Arthur gains more courage, but also learns there are drawbacks to using the magic of the Keys. The steamunk aspects sure overshadowed the Victorian themes that dominated the first book in this series. Grim Tuesday is a maker of all things mechanical, so it makes sense that his domain is full of weird metal contraptions, telegraph machines, strange old fashioned trains, and the occasional clock. I think what makes it the most steampunk are his gold and silver banded gloves that are actually the Tuesday Key. Not sure if this is actually steampunk, but it seems steampunk to me! no reviews | add a review
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Fantasy.
Juvenile Fiction.
Juvenile Literature.
HTML:The second remarkable installment in The Keys to the Kingdom, from spellbinding bestseller Garth Nix. Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious worldâ??where one boy is about to venture and unlock a number of fantastical secrets. Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Mondayâ??the house that contains an entire world. But Tuesday brings new challengesâ??in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everythingâ??an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultima No library descriptions found. |
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Google Books — Loading... GenresMelvil Decimal System (DDC)823.92Literature English & Old English literatures English fiction Modern Period 2000-LC ClassificationRatingAverage:
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