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Loading... Ship of Destiny (Liveship Traders) (original 2000; edition 2001)by Robin Hobb
Work detailsShip of Destiny by Robin Hobb (2000)
None. I was really disappointed in this final book. I kept thinking to myself: "Robin Hobb, why so rape-y?" Hobb does deliver a decent story and I enjoyed quite a bit of this book. I really enjoyed the story of the liveships and the relationship that they had with the serpents and the dragons. The things I was disappointed with were the forced roles of women, how quickly the end wrapped up neat and tidy, and the emphasis on Althea's (and to some extend, Serilla's) rape The first part of my complaint was the role of women. I realize I expect a lot out of women writers, especially with regards to women and women's roles, but I felt Hobb was a little forced with not just the roles that all of the many women represented in the book, but the character developments that stretched a little too far. While I can believe some of the development of stronger women, like Keffria, I was very disappointed in Malta, who was transformed into an entirely different person, Althea, who lost most of her spirit (what I liked best earlier in the series), and Serilla, who just seemed to fall apart as a character, even though she had (I felt) a huge amount of potential. The ending felt rushed, that the last third of this book packed all of the action that the first book lacked. Most of the threads in the book were very neatly squared away and I just felt like the ending was too easy and cheap for the amount of time, action, and intrigue that had gone into the book. As for the emphasis on rape, I will admit that I abhor any time authors use rape as a plot point (I feel it is too cheap and easy and used far, far too often). Hobb uses sexual assault in every book in the series, and in this last book, its emphasis is very strong and I felt extremely uncomfortable with both the fact that she uses it and how much time and effort she spent on it. Yes, rape is bad, yes refusal to believe a victim is bad, and yes, the after affects are bad, I don't need a fantasy novel that I would like to enjoy to teach me that particular lesson. If I had known that I was to deal with the consequences of rape ad-nauseum, I would not have started this series at all. The series overall was decent, and I have to give kudos to Hobb for her excellent prose and creating a nautical setting for this series (something I don't believe is very prevalent in fantasy). I wish her world-building were as good in this series as it was the Farseer series; overall it was OK. But even though it has many good points, it has as many bad points, and I just can't stop thinking as this book as overdone in the rape department and underdone as far as characters and complexity at the end. This was definitely the weakest book in the series. I was really disappointed in this final book. I kept thinking to myself: "Robin Hobb, why so rape-y?" Hobb does deliver a decent story and I enjoyed quite a bit of this book. I really enjoyed the story of the liveships and the relationship that they had with the serpents and the dragons. The things I was disappointed with were the forced roles of women, how quickly the end wrapped up neat and tidy, and the emphasis on Althea's (and to some extend, Serilla's) rape The first part of my complaint was the role of women. I realize I expect a lot out of women writers, especially with regards to women and women's roles, but I felt Hobb was a little forced with not just the roles that all of the many women represented in the book, but the character developments that stretched a little too far. While I can believe some of the development of stronger women, like Keffria, I was very disappointed in Malta, who was transformed into an entirely different person, Althea, who lost most of her spirit (what I liked best earlier in the series), and Serilla, who just seemed to fall apart as a character, even though she had (I felt) a huge amount of potential. The ending felt rushed, that the last third of this book packed all of the action that the first book lacked. Most of the threads in the book were very neatly squared away and I just felt like the ending was too easy and cheap for the amount of time, action, and intrigue that had gone into the book. As for the emphasis on rape, I will admit that I abhor any time authors use rape as a plot point (I feel it is too cheap and easy and used far, far too often). Hobb uses sexual assault in every book in the series, and in this last book, its emphasis is very strong and I felt extremely uncomfortable with both the fact that she uses it and how much time and effort she spent on it. Yes, rape is bad, yes refusal to believe a victim is bad, and yes, the after affects are bad, I don't need a fantasy novel that I would like to enjoy to teach me that particular lesson. If I had known that I was to deal with the consequences of rape ad-nauseum, I would not have started this series at all. The series overall was decent, and I have to give kudos to Hobb for her excellent prose and creating a nautical setting for this series (something I don't believe is very prevalent in fantasy). I wish her world-building were as good in this series as it was the Farseer series; overall it was OK. But even though it has many good points, it has as many bad points, and I just can't stop thinking as this book as overdone in the rape department and underdone as far as characters and complexity at the end. This was definitely the weakest book in the series. This final installment in the Liveship Traders trilogy ups the speed of events, a momentum which I felt was lost in The Mad Ship. All the threads start to come together and lots of hints that you may have picked up on in previous books are expanded on. This doesn't mean that there aren't some unexpected twists and this shows Hobb's skill, that she can provide the reader with clues to unravel but still create resolutions that don't feel predictable. She also links this book back into the books set in the Six Duchies in such a way that I cannot wait to read the Tawny Man trilogy! With these series Hobb has created a vivid world that draws you in and feels utterly real. I did not feel the same level of connection with the characters in this series as in the Farseer trilogy but it is still a good read. Parlare di innovazione nel genere fantasy è una prova davvero ostica. Non perché l'innovazione sia difficile da perseguire (e se non bastasse come riprova vedasi la produzione di China Mièville e Steven Erikson per averne conferma), quanto perché come altre letterature, il fantasy va a cicli e ricicli, filoni introdotti da questo o quell'autore che monopolizzano il genere per i successivi anni se non decenni. Nel mezzo ci sono quegli autori che non si prefiggono alcuno scopo innovativo, se non quello di raccontare una storia ben costruita con dei personaggi credibili per i quali si soffre e si goisce. Robin Hobb con questo romanzo di conclusione della meravigliosa trilogia dei Living Ship Traders si conferma esponente di spicco di questa rara categoria di narratori. Non deve uccidere tutti i personaggi a turno per stupire il lettore (leggasi G.R.R. Martin), né deve per forza riportare in vita folletti ed elfi. I draghi sì, ma concediamolo: i più bei draghi di cui abbia mai letto dai tempi di Earthsea. Altezzosi, intelligentissimi, completamente disumani. E poi il mare, i pirati, le lontane terre esotiche, il tutto legato in una trama mai banale che tesse abilmente tutte le fila tirate nei due romanzi precedenti, frutto di una pianificazione che non lascia nulla al caso e che molto ha da insegnare a molti sedicenti mestieranti. La trilogia dei mercanti di Borgomago, anche se indissolubilmente legata al mondo della Trilogia dei Lungavista e dell'Uomo Ambrato, spicca davvero luminosa come una stella nel cielo invernale e resta una delle mie preferite in assoluto. no reviews | add a review
Amazon.com Amazon.com Review (ISBN 0553575651, Mass Market Paperback)Robin Hobb concludes her nautical fantasy epic with Ship of Destiny, set in the world of her Farseer series. It lives up to its predecessors, Ship of Magic and Mad Ship in every way: the characters continue to develop, the plot moves swiftly, and the setting is vividly realized.Again, three generations of Vestrit women are at the heart of the story. Ronica, the matriarch, stands alone against accusations that her family is responsible for the chaos that has overtaken Bingtown. She fights to uncover treachery and maintain the Trader's Council. Her daughter, Althea, sails on the disturbed liveship Paragon, hunting for Vivacia, the Vestrit's liveship, now the flagship of a pirate fleet under Kennit, who is both ruthless and compassionate. Her granddaughter, Malta, has disappeared following an earthquake in the ancient treasure city by the Rain Wild River. Her fiancé, Reyn, and her brother, Selden, are trapped while seeking her. They are rescued by the dragon Tintaglia, whom they helped liberate. Reyn asks Tintaglia's aid in finding Malta, but Tintaglia has her own urgent mission to accomplish, one which will change everything. Hobb weaves these plot threads into an exciting and satisfying conclusion. This is an original trilogy well worth reading! --Nona Vero (retrieved from Amazon Thu, 14 Apr 2011 05:56:37 -0400) The final volume in the Liveship Traders trilogy finds Althea Vestrit continuing her quest to regain the liveship Vivacia from the ruthless pirate Kennit. (summary from another edition) |
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Essentially, I have three main issues I'd point to -- all somewhat interwoven.
Narrative
I think it suffers from being in third person rather than first. All the sense of someone setting down memoirs with all the relevant details put in the right places is lost, and it's less easy for Hobb to fit in the back story she needs to make the "front" story work. For example, Paragon's story -- it could come out through dialogue and interaction, for example, between Mingsley and a client, or Amber and a Trader, or Amber and Paragon himself... instead it comes out while Althea is sat down thinking about Vivacia. That might work, if it was written from Althea's point of view, but as it is you rather forget that you're even with her while you go on a five page foray into the woes of the Ludlucks.
Mind you, I can see why it would be impossible to write this story from first person and still have it be a "member of the cast", so to speak, doing it. In Farseers, sometimes Fitz's ignorance of other events helped the story, and sometimes the fact that Fitz could Skill out to Molly, Burrich and Nettle and see them prevented it from hindering the story. But in Liveships there's no one central character: in the first book alone there's Althea, Brashen, Ronica, Keffria, Malta, Vivacia, Wintrow, Kennit, Kyle, Paragon, Amber, Maulkin, Shreever... and a range of locations from all corners of their world. There's no way any one of them could know the whole story -- indeed, so much of the story, especially the romantic conflicts, is based on that fact.
Still, I think Hobb's writing shines best in first person. I also noticed that when I read the Tawny Man trilogy, I enjoyed that much more than Liveships. I'm not sure whether that was just the return to the familiar characters, or whether it was in a large part due to the return to a single point of view.
Characters
There are so many characters this trilogy follows. I couldn't even begin to list the main ones. They come in groups, in a way -- Bingtown Traders, Rain Wild Traders, pirates, serpents, Jamaillians -- yet those groups splinter and reform over and over again throughout the books. It isn't hard to follow exactly, but I do wonder if Hobb could have made readers care more about the characters had there been fewer, and had she kept the changes in viewpoint down. For example, you see from inside Malta in one section, and you see Malta from Ronica's eyes in the next -- it's jarring, to see so many sides to one character: not just implied, but "said" by the characters through third person (not actually very) limited.
One of the common mistakes in writers, one of my books says, is to make characters too passive. They aren't interesting to read about. And there are far too many passive characters in Liveships, people who can't or won't take control of their own lives. For example, Wintrow -- in the end, he realises it, but for most of the books he refuses to accept and grow with his experiences, but only look backwards. Keffria is shown as spiritless, completely taken in by her husband, believing he's good and right when he's actually quite cruel. She only wants things to go back to where they were, she wants Kyle to take over things and leave her untouched by cares. It's hard to care about characters who are so passive, who do nothing to better their circumstances. They bring their misfortunes on themselves.
On the other hand, there are the "strong" characters. They try to take their lives into their own hands, but without regard for others. Althea leaves her family when they need her, dividing it when they need to be strong, just to get what she wants. Malta doesn't care about the shame she might cause her family, or the hurt she might cause the men she flirts with and ensnares. She just wants to look beautiful and be adored. Tintaglia the dragon doesn't care about humans, even when they help her, but only about the fate of her own race.
It's true that there are a few intriguing characters: Ronica, in particular, strikes me as a strong female character who wants the best for her family, for her home. She, most of all, considers everyone in Bingtown and pushes for everyone to unite. There are other intriguing characters, too: Amber, and Jek, and Shreever, but... they're often more minor characters, or in Amber's case, have to be slightly separate from the plot so it isn't too obvious who they really are.
To me, there's a lack of a certain type of character we saw a lot of in the Farseer books: the Sacrifice. My favourite character in those was Verity, followed by Kettricken and then Fitz himself. They were still humans, with flaws, but in the end they pushed that aside to do what they had to do -- particularly Verity and Kettricken. In Liveships there is no single character who is willing to simply give him or herself up -- not through despair, but to bring hope to others. Nor do the characters have the sheer tenacity that Verity has. If they had to carve a dragon, I don't think they would continue as he did. Granted, perhaps the situation doesn't offer a chance for such a sacrifice, but it does seem as if in places, someone could simply do something instead of waiting, or trying to turn circumstances toward their own gain.
The people in Liveships are like real people, (literally) warts and all. I wonder, though, if it isn't too realistic.
Portrayal of Women
To be a women in these books is to suffer. I don't think a single one of them escapes humiliation in some way. In contrast, the men escape lightly: in the course of the books, Serilla, for example, loses everything, but the Satrap gains more than he ever had (although admittedly suffering in the process); Althea loses so much, while Brashen only gains -- and Althea's gain of Brashen is portrayed as filling all the places in her life where she's lost, which troubles me. There's a general attitude in the men that women should be kept in the home, kept safe, and not let to do anything, because they can't. While the women in the books do manage things capably, it's always at a loss to themselves: Althea could marry Grag, but she would lose by doing so, so she doesn't, but she loses in not doing so, too. Malta takes control, but to do so she has to accept humiliation. Keffria learns to manage things, but knows that in doing so she loses her husband.
In the end, they are all shown as strong in their ways, even Keffria. But things are heaped against them as they aren't against the men: it could be said that the society Hobb structures around them is what brings that upon them, but it still felt like a barrier to my reading than a natural part of the world.
I've discussed a lot of ways the books could be more intriguing, with various people. More interesting characters, more of the interesting characters there already are -- starting in the Rain Wilds instead of taking so long to get there... I can see why it's written as it is, but with some tweaking to the plot to allow it to be written differently, I think these books could have been marvellous. I don't recommend reading them casually, but to fill out the details of the whole world in the Realm of the Elderlings cycle, I do recommend trying to push one's way through them. There are some lovely things in these books, but they're rather obscured, for me, by the things I've already mentioned. (