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will love Sign up for LibraryThing to find out whether you'll like this book. Many books that fall second in a pre-planned trilogy suffer from ESB (Empire Strikes Back) Syndrome, and this one comes close, however, May's superb handling of her character's lives smooths over the bumps as we learn a great deal more about the nature of the Coldlight Army and gain knowledge of an ancient conflict in the sky realm. I only wish that the happiness Snudge finds at the end of this book would survive the third, but we all know it won't. no reviews | add a review
Amazon.com Book Description (ISBN 0441012442, Hardcover)King Conrig has united the warring island of High Blenholme-but his enemies are plotting against him. Danger arises when word comes that the magical Trove of Darasilo has vanished from its secret crypt. In the wrong hands, it would seal Conrig's doom. His only ally is his childhood friend, Snudge. But even Snudge knows Conrig's greatest weakness is his lust for power--and that the Trove could be his key to acquiring it.(retrieved from Amazon Fri, 24 Apr 2009 07:58:23 -0400) The first test round has been closed. Visit the Open Shelves Classification group for details. |
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I do find the magic structure of this universe rather interesting, though. There is what is called "talent", which gives one the ability to scry and to both speak and listen on the wind - watching and talking at a distance, basically, though the communication can only be between two talented speakers. In addition, there are "sigils" - carved moonstone widgets that, if properly activated, allow the user to Do Stuff. The Stuff varies by sigil, but there's a price - the power is granted by a mysterious group called, variously, the Greater Lights, the Coldlight Army, and the Beaconfolk - supernatural beings of some sort, who feed, creepily enough, on pain. And so, the use of the sigils is purchased by a quantity of pain proportionate to the magnitude of the magic the sigil in question works. Rather horrific, really, though it's a clever way to keep magic from being the solution to all problems, as can fairly easily happen in some fantasy works.
In this book, Deveron is sent to investigate the possibility that his king's first wife, believed to have died after leaping from a tower into the ocean, is not only alive but has a son that would be his heir, if true. While on this quest, a trove of sigils is stolen from the castle, and there is that to be dealt with as well. Really, though, I found the action less than compelling, and the author's tendency to have characters bring up the same handful of vital plot points in their internal musings half a dozen times throughout the book was incredibly irritating, if not slightly insulting. Trust your readers to pick up on it when you hint in the first place. Or if you don't, then at least find a different way to point it out a second time, because really, it is Not Necessary to harp so on things.
And in the interest of not harping, I shall leave off talking about that. Despite that flaw, I really did enjoy the book. This world is a fascinating place, and I enjoy exploring it even when I don't necessarily like my traveling companions or the voiceover, and I'm looking forward to my next trip, in Sorceror's Moon.
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