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Plowing the Dark by Richard Powers
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Plowing the Dark (2000)

by Richard Powers (Author)

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English (6)  French (1)  All languages (7)
Showing 1-5 of 6 (next | show all)
The language is sometimes a little too precious. The alliteration is distracting at times—"sallying forth among the salients" and "eidolons of eiderdown"—and when I read the phrase "stipulate the stipule," I got the idea it may have occurred to Powers out of the blue and been the seed for the entire book.But the final chapters won me over. There are far too many books that are engaging and engrossing for most of their length, only to let you down in the final chapters. There's something to be said for a book that you have to force yourself to plow through to reach a totally satisfying ending that at last wins you over.Was it intentional that the sections on the artists and programmers working in perfect freedom on such an intellectually stimulating project at the Cavern were so dry and superficial, while the chapters on the hostage in Lebanon were so much more compelling and vivid? ( )
  Logophile | Nov 13, 2011 |
Powers follows two threads through this marvelous novel, although one is a bit more interesting than the other. In any case, it has one of the best last lines in anything I've ever read. ( )
  wanack | Jul 18, 2010 |
My comments here will be mostly questions, as that is what this book left me with. Questions like: why did Powers choose a period ten years ago to focus on? Why focus on technology ten years old? If there was a group developing VR to the degree shown in this book, where is it now (or is that the Point, that the military en-Gulfed it?) I kept having to remind myself that the story was happening in 1990, not 2000, despite the level of sophistication of the Cavern. Was that technology really around back then? I tried very hard but failed to see the connection between the hostage story and the VR story. Best I could come up with was the Nature of Perception, how our view of the world and reality is affected by circumstances. Perhaps my perception of this book is colored by the science fiction I have read, and my work as an artist and computer programmer. I wanted this book to be a different one. I wanted it to be Galatea meets VR. I wanted it to be about the current day, and current technology, and what it means to us now and to our future. There must have been some point to writing an "historical" novel about a time period so very recent, but I did not see it. I enjoyed the book quite a bit. I appreciated the references to art history mixed in with computer science. But I found myself wondering just how many people happen to have a background in both? If he had been making off-hand remarks about some other arcane areas I'd have been pretty bored, I think. Lost, at least. My favorite by Powers is still Goldbug. There was a book where it made sense to go back in (fairly) recent time, and to mix music with computer science. The characters were more alive in Goldbug. I found it hard to relate or empathize with those in Plowing the Dark. I, too, have turned my back on the world of Fine Art, and endevor to find a life with computers, but I couldn't quite figure out Klarpol's problem. I found a recent interview with Powers, but these questions remain unsolved. ( )
  BobNolin | Mar 23, 2008 |
I found it to be full of factual errors, cliché and half-undertood buzzwords.

Read the full review here ( )
  fitzlade | Nov 5, 2006 |
A preposterous idea for a novel (a double plot involving Middle Eastern hostage-taking and Silicon Valley virtual reality) is somehow carried off here by Powers. More than anything, this fills me with nostalgia for the early 1990s, when Lawnmower Man was in the theaters. Not as good as Galatea 2.2, but, as always, an interesting premise taken very far by a powerful mind. ( )
  joshrothman | Mar 10, 2006 |
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German translation of Plowing the Dark.
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Amazon.com Amazon.com Review (ISBN 0312280122, Paperback)

No one who enjoyed Richard Powers's remarkable breakthrough novel, Galatea 2.2, will be surprised that he has returned to the richly promising realm of cyber-invention, one of our age's few remaining frontiers and a siren call to restless intellects. In Plowing the Dark, an old friend recruits a disillusioned New York artist named Adie Klarpol to work on "the Cavern." TeraSys, a Seattle-based company, is building this virtual environment at great expense in the hope that it will lower its enormous tax liability as well as, in the long run, provide the template for all such virtual playrooms. "Millions of dollars of funding," Adie's friend Steve tells her when she arrives on the job, "and nobody around this dump can draw worth squat." Suitably impressed by the Cavern's programming, and slowly absorbing its dazzling capacity to project vivid and convincing illusions, she sets herself the task of creating a faithful 3-D version of Rousseau's Dream. Her painstaking efforts in the Realization Lab are aided by a host of supporting characters, one of whom, Spider Lim, proves so sensitive that he gets a bruise from bumping into one of Adie's virtual tree branches. And when the central female figure appears among the foliage, Lim is irresistibly drawn in, marveling that
their first successful leaf, twirling in the Cavern darkness, had led to this--this pale, lentil body turning in his mind's dark. This scapular profile, these tow-line braids. Her hips fell somewhere on the Limaçon of Pascal. The squares of her breasts' abscissas and ordinates summed to an integer. This was the math of women, a field he'd given up studying, female equations whose complexities had long ago surpassed his ability to differentiate.
Powers's lush language corresponds to Adie's vision of Rousseau's jungle, and in turn to Rousseau's own ecstatic vision. Yet there is also something elegiac in the author's lavish descriptions of the Cavern's miracles, as if he were offering a late, last flowering of words before the cultural ascendancy of the image. Great, quotable chunks weight every page. Even readers fond of extravagant prose may find Powers's verbal persistence wearying, though it argues that there are still contradictions and subtleties of mind that no image can track. --Regina Marler

(retrieved from Amazon Fri, 10 Dec 2010 04:45:57 -0500)

(see all 5 descriptions)

In a digital laboratory on the shores of Puget Sound, a band of virtual reality researchers races to complete the Cavern, a blank white room that can become anything, from a jungle to a cathedral. In a war-torn city in the Mediterranean, an American is held hostage, chained to a radiator in an empty white room ...… (more)

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