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Loading... Physics for Game Programmersby Grant Palmer
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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer. No library descriptions found. |
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Google Books — Loading... GenresMelvil Decimal System (DDC)530.0247Natural sciences and mathematics Physics Physics Physics Miscellany The subject for people in specific occupationsLC ClassificationRatingAverage:
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