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Midnight Tides by Steven Erikson
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Another excellent addition to the series. This one had a nice element of humor to it which was really refreshing. ( )
  trinibaby9 | Nov 24, 2009 |
"We have a talent for disguising greed under the cloak of freedom. As for past acts of depravity, we prefer to ignore those. Progress, after all, means to look ever forward, and whatever we have trampled in our wake is best forgotten."

I'd say this is probably the crowning achievement of the Malazan series - at least up to this point.

Midnight Tides consumed me as I read it - the first in the series that I was literally unable, or unwilling, to put down. Tehol Beddict is easily one of my favorite literary characters of all time, and Erikson's telling of his escapades, aided by the faithful manservant Bugg, are pure genius hilarity.

Unlike the two books immediately preceding it, Midnight Tides also works wonderfully as a stand-alone novel. Although series readers will recognize the import of this story in the greater scheme of the Malazan world, the entire novel takes place on a distant continent, with only one major character from previous books playing a substantial role. The Tiste Edur are the last remaining race holding out independence against the Letharii - a money-driven society bent on at last securing subjugation from the six united tribes of the Edur. But as an all-important treaty delegation approaches the Edur lands, events among both societies are rapidly changing the landscape encompassing this already shaky political alliance. In Lethar, an economic war is being waged - a war which Erikson paints with astonishing sophistication. Meanwhile, dramatic events among the Edur lead to a shifting of allegiance, with an Elder god pulling the strings.

Fast-paced, hilarious, and as ever dark and seedy, I think if I now wanted to turn a new reader on to the world of Malazan, this is the book I'd have them read first. Absolutely superb. ( )
1 vote philosojerk | Dec 14, 2008 |
Originally available at http://sf-fantasy-books.blogspot.com

Steven Erikson, a name well renowned in the realm of fantasy fiction, is often remarked to be sitting on the proverbial throne of contemporary fantasy, keeping company with such authors as George R.R. Martin and Scott Bakker. This is of course debatable, but in my opinion the sheer scope of his work remains unprecedented - truly epic in every sense of the word.

Midnight Tides, fifth entry into epic fantasy series bearing the name of Malazan Book Of The Fallen, in no way closes any of the hanging plot threads from previous instalments. They seem to be entirely abandoned for the page-length of this book, and myriad of new questions are raised, since the events in the book occur on an entirely new continent (if you are familiar with the series you should already be acquainted with The Central Malazan Empire, Seven Cities Continent and Genabackis), where the kingdom of Lether and the tribal nation of Tiste Edur clash their arms for what seems to be a simple conquest and hoarding of riches but in the end it turns out that the stakes were higher, much higher, and the meddling of gods becomes imminent.

Erikson’s world is vast, divergent and populated with heterogeneous cultures, but somehow it feels unduly stale compared to Middle Earth, Westeros and some of the other more vividly animated worlds. Don’t get me wrong, his world-building is colossal and imaginative, but somehow lacks a certain flare – even the densely populated city of Letheras sometimes feels empty and devoid, with small exception of our protagonists and a few sidekicks. There is another odd thing that I’ve sensed about the world: I have a feeling that it is not thoroughly alive, but only lived at specific moments. I rarely got immersed into the atmosphere of the world, even though I never was a huge fan of info dumps and descriptive narrative, so I never even expected it from him. Where Erikson truly excels is myth-creation, may it be strictly religious, or more broadly cultural. Concerning those elements, his world is lush, complex, exotic and what is most important – quite unique. Here Erikson’s anthropological prowess comes to the fore.

Pantheon is complexly built and in MT there are some familiar (Mael and Ossric) and some new deities (Scabandari Bloodeye, Silchas Ruin etc.) that rear their (ugly) heads into the game, most prominently at the end, when the convergence occurs and the big players uncover their agenda. Gods in Malazan universe somewhat resemble those of the Greek pantheon, as they posses quite human qualities and are as flawed, they meddle in mundane affairs, are quite uncaring of our wants, form alliances and play power-games behind the screen if possible, and out in the open, if not. The Crippled God and his agenda is the most notable connection with the previous books. This figure might as well represent Satan, Loki or any other negative god-figure in our world. The religious system is closely connected with magic, and priests are as likely to pray as to delve into more arcane arts – most probably both. We get a closer look at the Deck of Holds, previously only hinted at and described as a natural predecessor of the Deck of Dragons. There is also a brief explanation of what are warrens actually supposed to be and what is their connection to magic. But the explanation is highly subjective, unclosed from the perspective of one mage of The Crimson Guard, thus being just another partial view of a vast and complex system of magic.

Some of the themes that Erikson tackles resonate with those from the previous books: convergence, question of fate and the battle of free will vs. predetermination,… Main plotline is built around a certain prophecy, which is at once vague as well as ever-present. The diverse cast of characters bemoan, give in, honor or belie the prophecy/fate.

MT also mirrors the contemporary world in a way that the previous instalments never have. The characters live out and debate about similar themes that are closely related to those of modern imperialism and capitalism: greed, self-centeredness, money as a new religion, loss of identity, corruption, enslavement, racism, globalization, dreams of grandeur, materialism, power of bureaucracy, exploitation, social inequity etc.

Regarding the plot there are few if any threads that are carried over from previous books in the series and those links that exist, are temporally mixed (the events of MT precede those of HoC) and spatially displaced (events take place on an entirely new continent). The story seems less erratic, the narrative flows smooth, but at the end of the book the reader is not only left in the dark with regards to previous loose ends, MT actually opens many new questions. I cannot help but wonder if Erikson has it all figured out, or he wanders in proverbial dark a bit himself. Nevertheless, his storytelling ability remains impeccable, making the reader temporary uncaring of the baffling and enigmatic story. In MT we have two complementary storylines; first one concerns itself with the Tiste Edur (the shadow-folk and brethren to Tiste Andi and Tiste Liosan) and their rise to power; and the second explores the crumbling Kingdom of Lether – mostly the events in its capital city, Letheras. As already stated above, what binds those two storylines together is the convergence (of powers) and an ancient prophecy of an empire rising, which turns out quite differently than how it was interpreted in the beginning.

As far as I wanted to like MT, I must admit that I was a bit disappointed with the book. I cannot exactly pinpoint what bothered me in the beginning and in the middle of the book, but they turned out a bit pale compared to the second and the third book. But that does not account for the ending, which was the best that Erikson wrote up until MT. It was less rushed, not so feverish and more elaborated than his previous finishing chapters. If I had to choose, than this would be the most notable improvement I’ve noticed about Erikson’s writing.

The single character we’ve seen before is the enigmatic Trull Sengar and we get to learn a fragrance of the story that delivered him to such dire straits in which he found himself at the beginning of HoC. As much as I like larger than life hero types Erikson actually manages to over-saturate the pages with such men and women, and so the feeling of awe diminishes notably. What I also longed for, is the totally kick ass dialogue that embellished his previous work. The tendency of every (side)character to turn into philosopher once in a while is a bit stretched too, since the most profound thoughts are delivered from simple mercenaries and slaves as well as scholars and gentry. Most of the cast also feel trapped by their past and take the future for pregiven. I’m sad to say, but characters are not that memorable, they lack the emotional intensity of those in DG and the supreme nonchalance of those in MoI. I would also wish for more insight into the character of Trull’s brothers (especially Fear and Binadas). Some side-characters felt a bit paper thin (Mayen, Feather Witch, Binadas, Hejun, Rissarh, Shand, Shurq Ellale and others). The balance between magic and weaponry is still not redressed completely – magic is too powerful. I can also see why Erikson wanted to included lowborn characters, unlike Martin, but they do not behave like uneducated peasantry from middle ages, do they?

Erikson’s is a competent linguist and has a definite knack for humor, but which often feels strained and falls flat with repetitive sex jokes in MT (at least for my taste; “when hell freezes over” was a nice one though:) ). This is unfortunate, since he rather excels at parody in his novellas about Bauchelain & Korbal Broach (a couple of necromancers we get to meet in MoI). The humor is more prominent than ever before as well, with the exception of the novellas I’ve mentioned (I believe Trin is writing a review for one of them).

In the end, whatever my complaints, Erikson’s creativity remains prodigious, he shows no sign of ever slowing down, his vigor and imagination are in full span. But as ingenious storyteller he is, the dialogue sometimes turns overly didactic (delegating his his worldview to the reader); nevertheless, the sheer power of the story makes me almost forget about this. I admit that I’m nitpicking…but Erikson deserves the critics – in a positive way. His work draws circles around the work of the majority of other fantasy writers; and my criticism is good natured, wishing for him to improve.

Erikson’s books serve to help us escape reality, but sometimes this escape can be liberating, opening new horizons, instead of hiding us from responsibilities of the real world. Good fiction always does, and by my standards, Midnight Tides is good fiction: 3.5+/5 ( )
1 vote thrinidir | Feb 4, 2008 |
This is another great entry in the Malazan series, but I have to warn that you won't find any familiar characters here -- Midnight Tides takes place on a whole new continent. I am once again amazed at the magnitude of events. Erikson is a master of leaving you unsure of how each encounter will turn out, and when I'm disappointed with a result, it just makes me more empathetic to the losers. The witty conversations between Bugg and Tehol also deserve note for providing unexpected comic relief. All in all a great book, and I look forward to seeing how all the story threads of each continent come together in future installments. ( )
  CUViper | Jan 4, 2008 |
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To Christopher Porozny
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From the twisting, smoke-filled clouds, blood rained down.
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For the German-language version of the series 'Das Spiel der Götter', this book was split into two volumes - 'Kinder des Schattens' (2005) ISBN 3-442-24298-3 and
'Die Gezeiten der Nacht' (2005) ISBN 3-442-24403-X
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Deck of Dragons

Midnight Tides

Steven Erikson

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Amazon.com Product Description (ISBN 0765348829, Mass Market Paperback)

After decades of internecine warfare, the tribes of the Tiste Edur have at last united under the Warlock King of the Hiroth, There is peace--but it has been exacted at a terrible price: a pact made with a hidden power whose motives are at best suspect, at worst deadly.
 
To the south, the expansionist kingdom of Lether, eager to fulfill its long-prophesized renaissance as an Empire reborn, has enslaved all its less-civilized neighbors with rapacious hunger. All, that is, save one--the Tiste Edur. And it must be only a matter of time before they too fall--either beneath the suffocating weight of gold, or by slaughter at the edge of a sword. Or so destiny has decreed. 
 
Yet as the two sides gather for a pivotal treaty neither truly wants, ancient forces are awakening.  For the impending struggle between these two peoples is but a pale reflection of a far more profound, primal battle--a confrontation with the still-raw wound of an old betrayal and the craving for revenge at its seething heart.    

(retrieved from Amazon Fri, 24 Apr 2009 07:58:13 -0400)

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