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The Game Of Sunken Places by M. T. Anderson
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The Game of Sunken Places

by M.T. Anderson

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221525,991 (3.47)11
Info:

Scholastic Paperbacks (2005), Paperback, 288 pages

Member:Hermee
Collections:Your library, To readRating:
Tags:adventure, games, children's fiction, fantasy, library - future order, must read
Recently added bysamanning, inblackink, private library, laurenlasagna, mamakats, eabell, Ife, demw, stpflac, desmo
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Showing 5 of 5
2 13 yr old boys are invited to the house of the uncle of one of them for school holiday break. The humour of "Whales on stilts" is still there but it is mainly about a game the boys get sucked into by being in the uncle's house. They understand little of the game and never really know who is helping them . They have to help one side in a parallel world[fairy/heroic type characters] win so they can be in charge of their own world again. They meet a few interesting characters and creatures along the way and do win, just. It is not engaging as the reader does not really care what happens to them but it is ingenious. [Intermediate/Teen level].
  mairangiwoman | Jan 4, 2009 |
Grade Levels: 5th- 9th
Category: Fantasy
Read-Alouds: Pg. 132-134 [Uncle Max tells too much] Pg. 255-257 [The boys find out Prudence was behind the game]
Summary: Gregory and Brian are 13-year old boys who go to visit Gregory’s Uncle Max after receiving an invitation from him. When the boys get to the house they are told to wear old fashioned clothing. The boys find a game board in the game room. The game corresponded to the woods and the boys soon discovered they were a part of the game. They met a troll, and soon found out that he wasn’t real, he was mechanical. They worked together to play against Mr. Stimple, an evil man who tried to throw them off course. At the end of the story, the boys realized they were pinned against one another. Gregory being used for the Thusser Hordes and Brian being used for the Norumbegans. Because the boys friendship was so strong, Gregory let Brian win, giving another victory to the Norumbegans. The boys found out that Prudence, Gregory’s cousin, created the game and all of the creatures (including Uncle Max), and now it was Brian’s turn to create a game, the very last game deciding who will win the woods behind Uncle Max’s house, and who will have to leave the world.
Themes: Friendship is a common theme throughout the story. The game is designed so that Brian and Gregory play against one another. However, their friendship is too strong to break. On pg. 245 Gregory says, I’m glad all this happened to us. I mean, to you and me. An adventure…Friends for life.” I would say the major theme in the story is the importance of the game. The Norumbegans and the Thusser Hordes decided to create a game and humans would be the playing pieces. One person would represent the Norumbegans and one would represent the Thusser Horders. There would be 20 games altogether and whoever won overall, would be able to stay in the woods, and the other would have to leave. The Norumbegans had been in the woods for centuries, and the Thusser Hordes invaded the Norumbegans and forced them to live underground.
Discussion Questions:
If you could create your own game, what would it be?
How did Brian overcome his weaknesses?
Response:
I am not much of a fantasy type person; however, I really enjoyed The Game of Sunken Places. I felt that M.T. Anderson spent some time thinking about Brian and Gregory’s relationship and how their power of friendship can overcome even the most difficult obstacles. I also liked how Anderson made Gregory seem ‘out of Brian’s league’. What I mean is Gregory seemed like a boy who would be really popular, whereas, Brian is kind of chubby and quiet. I liked how despite their differences, they were able to maintain such a strong friendship. I felt bad for the Troll, when he found out he was only a mechanical object created by the Elf. I almost didn’t believe he was fake because of how his emotions took over his actions. He was actually sad, and moped around when he found out. Overall, the story was a great read and I would recommend it to anyone, despite your age. ( )
  kdavis23 | Jul 12, 2008 |
The Game of Sunken Places is a scary book. Opposite but complementary friends, Gregory and Brian, are invited to Strange Uncle Max's creepy mansion for a two week vacation. Though the audience yells at them not to go, they go. Though the villagers warn them away, they step into the quickly locked carriage. Though they are asked to change into clothing better suited for an earlier century and their own clothing is incinerated, they do no more than ask a cursory question.

Things get stranger. The boys are drawn into an unexplained game where they must choose and complete different tasks while competing against a creepy stranger who plays with knives. Sweet Cousin Prudence seems to something of what is happening but is unable to aide them. The game is a mix of fairy and techno with a little horror thrown in; there are trolls, world gates, different alien species battling, and time travel. Will they survive the game? Can they rescue Prudence from the drudgery of Uncle Max' house?

I would recommend this to middle school readers who like solving puzzles and don't mind the creepiness and tension of a knife weilding villain chasing you over the rain slicked roof of a mansion.
  sara_k | Sep 23, 2007 |
A well written, Alice in Wonderland type book about 2 friends lured into a life sized fantastic fantasy game. Not quite my kind of book, but interesting. Touches on some interesting philosophical topics, and one (that I noticed) odd Bible quote about fools returning to their vomit. ( )
  Darrol | Aug 9, 2007 |
When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure. An absolutely amazing book.
  prkcs | Feb 20, 2007 |
Showing 5 of 5
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People/Characters
Important places
Important events
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Awards and honors
Epigraph
Dedication
To all those authors who showed me that evil could be fought while on vacation, wearing knee-socks.
First words
The woods were silent, other than the screaming.
Quotations
Last words
(Click to show. Warning: May contain spoilers.)
Disambiguation notice
Publisher's editors
Blurbers

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Wikipedia in English

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Book description

Amazon.com (ISBN 0439416612, Paperback)

Have you ever read a children's book about a boy or girl who visits an eccentric relative's mansion for vacation? Oh--of course you have. Well, M.T. Anderson's The Game of Sunken Places is one such book. Thirteen-year-old Gregory Buchanan's Uncle Max is very strange, as Gregory is quick to tell his friend Brian Thatz whom he enlists to join him in Vermont. Uncle Max, or Maximilian Grendle, and Gregory's cousin Prudence live in the "kind of world where there's organ music that gets louder when he eats refined sugar." Well, not exactly, but that's a typical Gregory-style comment.

Brian and Gregory's adventure begins when they find an old board game called The Game of Sunken Places. As it turns out, the Game is reality, and the boys must participate and win in order to settle the score in an age-old battle of enchanted spirit-nations. The story involves Brian, the quieter, more sensible friend, coming into his own and proving that, though not flashy, he is capable and brave. In addition, it examines the lifelong friendship between two very different boys. Also a suspenseful adventure, the story leads the boys to an ax-wielding, riddle-bearing (and hilarious) troll, an ogre named Snarth, the wee elf Sniggleping (not as cute as he sounds), translucent ghost riders, and much more. While the dialogue is exceedingly smart and funny, and the characters vividly drawn, the story bogs down a bit in twists and turns, leaving the reader wishing for a road map as much as the boys wish they had one for the Game. Still, Anderson, author of the popular Burger Wuss, Thirsty, and Feed, surprises his fans again with something utterly new and different. (Ages 10 and older) --Karin Snelson

(retrieved from Amazon Fri, 24 Apr 2009 07:58:22 -0400)

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