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Druid's Sword (2006)

by Sara Douglass

Series: The Troy Game (4)

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407561,396 (3.94)5
1940. The skies above London are filled with German planes on nightly raids, a Blitz that brings a barrage of bombs that pound the city into rubble. Each morning Londoners face the night's handiwork and though they are presented with the possibility of sudden death, they are determined to fight the evil that threatens to destroy their nation. They struggle to live normal lives amid the terror and chaos. But is it only Hitler's Luftwaffe and the Blitz that is responsible for all the death and destruction that the city is facing? Brutus, the Greek Kingman who brought the bands of power to the isle of Alba millennia ago once again walks the streets of London, this time as an American major. The men and women who are his eternal companions (and sometimes lovers and enemies) have all been reborn in this time and place. They have come together for one last battle to finally complete the magical Labyrinth buried at the heart of the city. Half completed and resonating with an evil power, the Maze calls to them to complete the Game and possibly set all the players free. As Brutus works to find a solution that will end his age-old pain he comes to realize that there is a new power that walks the land. It is strong, hungry, and it has its own agenda. And by its actions could change the world forever.… (more)
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I have to first and foremost say that I am a big fan of Douglass, having read pretty every series she has written. Though I thoroughly enjoyed reading it, 'Druid's Sword' is but a pale comparison to its predecessors.

However, all through this novel I couldn't shake the feeling that something was missing. The drama and plot u-turns were there but some of the soul of the series seemed to have gone. Characters that once had been so pivotal now seemed content to be mere window dressing that would re-appear every chapter or so, have nothing substantial to add, then slink away in despair. Noah was a powerful and pivotal character in the earlier books – but here she just mopes about moaning. And I am really not sure what Grace was all about. And how Jack could possibly just switch off loving Noah after all that time – and end up with her daughter.

Perhaps Douglass would have been better off killing of the majority of the cast early in this book and leave a handful of survivors to solve the riddle of the Troy Game.

The ending was as well-plotted as any of her novels, but felt rushed as though, after 600 pages, she suddenly ran out of things to say. Nonetheless, it was clear that Douglass had laid the groundwork for this story from the beginning. All the subtle clues back in Hades' daughter about the White Queen and stuff was there. I just think she could have done more with this material.

If you are a fan of the series, read it. You may be slightly disappointed, but it is still far better than the vast majority of the stuff that is out there. Perhaps if Sara Douglass didn't create such high expectations, I wouldn't be left feeling almost cheated. ( )
1 vote Jawin | Jun 20, 2008 |
In this final book in Douglass' Troy Game series Jack, Noah and their friends are living in London under the German air raids of WWII. After millennia of living only to complete the Troy Game, the terrible reality of its true nature compels them to destroy it. However, they are stymied with the realization that Noah and Weyland's daughter Grace's fate is tied to that of The Game -- she will also be destroyed. A pale, mysterious woman offers a dangerous alternative which will also risk Grace's life but is their only hope.

Reading the first three books in the series, starting with Hades' Daughter, is an absolute must. Although I did, the series never felt fully coherent to me -- there are many characters, who change identities during four different time periods, to keep track of, as well as the myriad plot details having to do with The Game itself. I did not come away feeling that I truly understood The Game, which detracted from my overall satisfaction upon finishing. As does the rest of the series, this book suffers from awful cover art. ( )
1 vote ryner | Mar 13, 2007 |
Excellent conclusion to The Troy Game series, drawing in all the threads to a tight ending, although in the final stages it felt a bit rushed. Yet another good book from Australia's premier fantasy writer ( )
  baggas | Jul 18, 2006 |
TROY GAME
  rustyoldboat | May 28, 2011 |
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1940. The skies above London are filled with German planes on nightly raids, a Blitz that brings a barrage of bombs that pound the city into rubble. Each morning Londoners face the night's handiwork and though they are presented with the possibility of sudden death, they are determined to fight the evil that threatens to destroy their nation. They struggle to live normal lives amid the terror and chaos. But is it only Hitler's Luftwaffe and the Blitz that is responsible for all the death and destruction that the city is facing? Brutus, the Greek Kingman who brought the bands of power to the isle of Alba millennia ago once again walks the streets of London, this time as an American major. The men and women who are his eternal companions (and sometimes lovers and enemies) have all been reborn in this time and place. They have come together for one last battle to finally complete the magical Labyrinth buried at the heart of the city. Half completed and resonating with an evil power, the Maze calls to them to complete the Game and possibly set all the players free. As Brutus works to find a solution that will end his age-old pain he comes to realize that there is a new power that walks the land. It is strong, hungry, and it has its own agenda. And by its actions could change the world forever.

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