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Design Patterns: Elements of Reusable Object-Oriented Software (original 1994; edition 1994)
Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma (1994)
References to this work on external resources.
Wikipedia in English (22)
Amazon.com Amazon.com Review (ISBN 0201633612, Hardcover)Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.
(retrieved from Amazon Mon, 30 Sep 2013 13:35:38 -0400)
Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.
(summary from another edition)
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