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Matter (Culture) by Iain M. Banks

Matter (Culture) (edition 2009)

by Iain M. Banks (Author)

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2,850732,968 (3.8)1 / 102
Title:Matter (Culture)
Authors:Iain M. Banks (Author)
Info:Orbit (2009), Edition: Reprint, 624 pages
Collections:Your library

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Matter by Iain M. Banks (Author)



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English (66)  French (3)  Spanish (2)  Dutch (1)  German (1)  All languages (73)
Showing 1-5 of 66 (next | show all)
I'm having a hard time mustering many words to say about this one. Sure was a Culture novel. Slow to get going, felt a bit long, pleasant use of fantasy tropes, ending was vaguely dissatisfying. Having a woman as more of a main character was a pleasant change. This has got to be the Culture book it's taken me the longest to actually finish. ( )
  wirehead | Sep 3, 2018 |
I read somewhere recently that Iain had to drag himself away from computer games to work on his books. I’m sad to say, it looks like he’s losing the battle. Following on his The Steep Approach to Garbadale, this is the second effort in a row that just wasn’t worth the trouble. For many years I considered him the very best science fiction writer on the planet and his recent The Algebraist was as good as they come.

Although packed with his signature inventiveness, this book fails utterly to deliver on plot which boils down to: wicked aide kills king, prince flees to seek his (Culture trained) sister and wanders the universe to find her, meets several of Bank’s fantastic (but mainly irrelevant) civilisations on his journey and returns to claim his inheritance after battling the ‘dragon’ who avenged him.

If you haven’t read Banks, don’t despair, there’s a treasure trove of his work available. Avoid this one – it is the worst! ( )
  tchelyzt | Jul 15, 2017 |
As I work my way through the Culture series, I am started to get frustrated by some of Banks' writing. This book was great in the areas in which the rest of the series is great- good adventure plot, cool futuristic ideas, some interesting characters. But it is so loaded with stuff that it gets bogged down. For example:

-Why write a chapter in the middle of the book introducing a character at some length, only to kill him and his ship off at the end of the chapter to set up a plot advancement? Could have been done much shorter.

-Why the lengthy detours to tell us all about an alien space station that the travelers are just passing through anyway?

-Why a long discussion of a journey through the world that seems more devoted to telling us about an imaginative form of life, when it doesn't really tell us anything related to the plot?

-Why do all the character names have to be so unpronounceable and long?

Banks' imagination was breathtaking, but he would have been better served to keep the newness to a lower level in each book; this one drags for 600 pages.

The story is of a kingdom on a ShellWorld, a multi-level artificial living surface built millions of years ago by a mysterious and now-extinct race. Yet another mysterious and now-extinct race functioned mainly to destroy these ShellWorlds. Anyway, on Level 8 in this world a nation-building king in a humanoid society with technology approximating the 1800s is completing his wars of conquest to unite the level, when he is murdered by his trusted aid Tyl Loesp, all secretly witnessed by his ne'er do well son Ferbin, who then goes on the run. He is searching for his sister Anaplian, who has gone off-world and joined the Culture as a Special Circumstances agent. The story bounces between the prince, his younger brother Oramen who is back at court and in danger from the traitor and now regent, their sister the Culture agent, and Tyl Loesp.

Mixed up in all this there is a complicated political situation among the technologically advanced peoples who oversee the ShellWorld, in which two lesser civilizations split control of the ShellWorld and are in some conflict, while they in turn are overseen by a more advanced culture that is supposed to make sure they're all playing fair and not interfering too much in the primitive groups doing battle within the world.

Anyway, Banks seems to like imagining a primitive culture and how it might respond to the technology of the Culture. I'm fine with this, but I want the stories to move faster. Earlier in the series, Player of Games (the best of his books by far) felt much more focused and compact. ( )
1 vote DanTarlin | Mar 6, 2017 |
Matter is the eighth of Iain M. Banks Culture novels.The Culture series give us our science fiction cake while letting us read our fantasy, too. By incorporating highly evolved civilizations that monitor and observe less developed, nearly medieval cultures, we get the entire range of possibilities.

Matter opens with fast and furious action, war crimes, murder, treachery, and a desperate escape. The focus of the story is on the three children of King Hausk the Conqueror. Ferbin witnesses his father’s murder by tyl Loesp, his father’s closest confidante and adviser, a traitor who had been conspiring for power for decades. He hears enough to know he is believed dead and if found alive, that oversight would be corrected. His younger brother Oramen is too young to rule and tyl Loesp will govern as regent for a time, long enough for him to find a way to rid himself of that troublesome and unsuspecting teen. King Hausk’s other child is Anaplian. She was sent to The Culture by her father years ago and trained to be a Special Circumstances officer, someone with the skills and powers to intervene in events in the worlds The Culture oversees. Learning of her father’s and brother’s deaths, she decides to go to her home to mourn and help her younger brother.

This all happens very quickly. Then the story shifts to Ferbin’s travels to seek help from two possible sources, an old family friend and his sister, Anaplian’s travels homeward, and Oramen’s dawning realization that someone is trying to kill him. This is most of the story and it is a tour de force of invention and imagination in terms of creating new worlds, technologies, societies and organisms. Banks created an incredibly complex world and he wants to make sure we know everything about it. The information overwhelms the plot.

In terms of creativity and imagination, Matter is unsurpassed. There are so many worlds, peoples, technologies, and ideas. The story, though, becomes lost in the volume of information. Matter has all this information parenthesized by fast and furious action, but so much of the middle, except for Oramen’s narrative is a lot of riding around in ships, cleverly named ships, but still mostly a long sightseeing trip full of information on the places visited. I don’t want to be a spoiler, but man…the resolution is so hurried and perfunctory considering it took several hundred pages to get there.

This is the eighth in The Culture series. I have not read any of the other books in the series and do not think that affected my enjoyment. Everything was explained, there was no moment reading the book where I thought I was missing some crucial backstory.

http://tonstantweaderreviews.wordpress.com/2017/01/11/matter-by-iain-m-banks/ ( )
  Tonstant.Weader | Jan 11, 2017 |
They really should animate the Culture books ( similar to IRIA ) ( )
  Baku-X | Jan 10, 2017 |
Showing 1-5 of 66 (next | show all)
[...] it rapidly becomes heart-sinkingly clear that here, the particular society in which the Culture might or might not intervene is one of faux-medieval fantasy fiction. The uniquely hopeless odour of leather, horse-like animals, stale sweat and tortured syntax wafts from the pages, and there is a tedious drizzle of invented proper names. [...] The story's highly intriguing last act could perhaps have been fruitfully expanded into a greater space, and the long setup could have been compressed. Having front-loaded the novel with so much talky scene-setting, Banks might have ended up relying slightly too much on his (and our) favourite gadgets.
added by Widsith | editThe Guardian, Steven Poole (Feb 9, 2008)

» Add other authors (1 possible)

Author nameRoleType of authorWork?Status
Banks, Iain M.Authorprimary authorall editionsconfirmed
Brandhorst, AndreasTranslatorsecondary authorsome editionsconfirmed
Dusoulier, PatrickTraductionsecondary authorsome editionsconfirmed
García Martínez, MartaTranslatorsecondary authorsome editionsconfirmed
Lill, DebraCover artistsecondary authorsome editionsconfirmed
Longworth, TobyNarratorsecondary authorsome editionsconfirmed
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Information from the German Common Knowledge. Edit to localize it to your language.
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For Adèle
With thanks to everybody who helped:
Adèle, Les, Mic, Simon, Tim, Roger,
Gary, Lara and Dave le Taxi
First words
A light breeze produced a dry rattling sound from some nearby bushes. (Prologue)
The place had to be some sort of old factory or workshop or something.
Senble Holse was hunched over a tub with a washboard, furiously scrubbing, when her husband walked in. (Epilogue)
A temple was worth a dozen barracks; a militia man carrying a gun could control a small unarmed crowd only for as long as he was present; however, a single priest could put a policeman inside the head of every one of their flock, for ever.
Djan Seriy's discomfiture was being caused by the fact that some of the Culture's more self-congratulatingly clever Minds (not in itself an underpopulated category), patently with far too much time on their platters, had come up with the shiny new theory that the Culture was not just in itself completely spiffing and marvellous and a credit to all concerned, it somehow represented a sort of climactic stage for all civilisations, or at least for all those which chose to avoid heading straight for Sublimation as soon as technologically possible (Sublimation meant your whole civilisation waved farewell to the matter-based universe pretty much altogether, opting for a sort of honorary godhood).

Avoid self-destruction, recognize -- and renounce -- money for the impoverishing ration system it really was, become a bunch of interfering, do-gooding busybodies, resist the siren call of self-promotion that was Subliming and free your conscious machines to do what they did best -- essentially, running everything -- and there you were; millenia of smug self-regard stretched before you, no matter what species you had started from.
Anaplian realised they had got rather rapidly to the point that all such conversations regarding the strategic intentions of the Culture tended to arrive at sooner or later, where it became clear that the issue boiled down to the question What Are The Minds Really Up To? This was always a good question, and it was usually only churls and determinedly diehard cynics who even bothered to point out that it rarely, if ever, arrived paired up with an equally good answer.

The normal, almost ingrained response of people at this point was to metaphorically throw their hands in the air and exclaim that if *that* was what it really all boiled down to then there was no point in even attempting to pursue the issue further because as soon as the motivations, analyses and stratagems of Minds become the defining factor in a matter, all bets were most profoundly off, for the simple reason that any and all efforts to second-guess such infinitely subtle and hideously devious devices were self-evidentally futile.

Anaplian was not so sure about this. It was her suspicion that it suited the purposes of the Minds rather too neatly that people believed this so unquestioningly. Such a reaction represented not so much the honest appraisal of further enquiry as being pointless as an unthinking rejection of the need to enquire at all.
Shoum: "As I say, news osmoses. And where news is concerned, the Culture is of a very low pressure."
Ferbin: "I fail to understand you, ma'am."
Shoum: "They tend to hear everything." [277]
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Disambiguation notice
This is a Culture novel by Banks-with-an-M released in 2008. "Matter" was also a working title of the "non-M" book "The Steep Approach to Garbadale", but this is not that book. Please do not combine this with Garbadale.
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Amazon.com Product Description (ISBN 0316005371, Paperback)

In a world renowned even within a galaxy full of wonders, a crime within a war. For one man it means a desperate flight, and a search for the one - maybe two - people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, even without knowing the full truth, it means returning to a place she'd thought abandoned forever.

Only the sister is not what she once was; Djan Seriy Anaplian has changed almost beyond recognition to become an agent of the Culture's Special Circumstances section, charged with high-level interference in civilizations throughout the greater galaxy.

Concealing her new identity - and her particular set of abilities - might be a dangerous strategy, however. In the world to which Anaplian returns, nothing is quite as it seems; and determining the appropriate level of interference in someone else's war is never a simple matter.

MATTER is a novel of dazzling wit and serious purpose. An extraordinary feat of storytelling and breathtaking invention on a grand scale, it is a tour de force from a writer who has turned science fiction on its head.

(retrieved from Amazon Thu, 12 Mar 2015 18:10:04 -0400)

(see all 2 descriptions)

In a distant-future, highly advanced society of seemingly unlimited technological capability, a crime is committed within a war. For one brother it means a desperate flight, and a search for the one--maybe two--people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, it means returning to a place she'd thought abandoned forever. Only the sister is not what she once was; Djan Seriy Anaplian has become an agent of the Culture's Special Circumstances section, charged with high-level interference in civilizations throughout the greater galaxy. Concealing her new identity--and her particular set of abilities--might be a dangerous strategy. In the world to which Anaplian returns, nothing is quite as it seems; and determining the appropriate level of interference in someone else's war is never a simple matter.… (more)

(summary from another edition)

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Orbit Books

3 editions of this book were published by Orbit Books.

Editions: 0316005363, 1841494186, 0316005371

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