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Gaming the Vote: Why Elections Aren't Fair (and What We Can Do About It) by William Poundstone
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Gaming the Vote: Why Elections Aren't Fair (and What We Can Do About It)

by William Poundstone

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As books of non fiction go, Gaming the Vote begins with an amazing story. William Poundstone starts the book with a telling of the 1991 governor's race in Louisiana. I never knew how corrupt politics in America could really get till the Blagojevich scandal broke. I had no idea I had been missing out on so much fun! The story of how Edwin Edwards ended up squaring off and winning against David Duke had me hooked and immediately raised my expectations from the book. And it delivered.

The book is an examination of Kenneth Arrow's Impossibility Theorem (http://en.wikipedia.org/wiki/Impossib...), i.e The Problem followed by proposals of other voting systems that try to address the issues of vote splitting which plagues the plurality voting system. Mr. Poundstone makes this admittedly dry subject funny and engaging through anecdotes aplenty. I found the Charles Dodgson/Lewis Carroll story especially enlightening. I had no idea the writer I knew as Lewis Carroll was also a philosopher mathematician. And now I know what a Condorcet winner is!

If you decide to read the book, I suggest putting the glossary at the end of the book to use - the author has condensed all the different voting systems described in four pages that help clarify the main text when you get bogged down in the jargon of IRV, Approval Voting, Condorcet Cycle etcetera.

I'm strongly recommending Gaming the Vote. ( )
  ubaidd | Jan 12, 2009 |
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Amazon.com Product Description (ISBN 0809048930, Hardcover)

Our Electoral System is Fundamentally Flawed, But There’s a Simple and Fair Solution
 
At least five U.S. presidential elections have been won by the second most popular candidate. The reason was a “spoiler”—a minor candidate who takes enough votes away from the most popular candidate to tip the election to someone else. The spoiler effect is more than a glitch. It is a consequence of one of the most surprising intellectual discoveries of the twentieth century: the “impossibility theorem” of Nobel laureate economist Kenneth Arrow. The impossibility theorem asserts that voting is fundamentally unfair—a finding that has not been lost on today’s political consultants. Armed with polls, focus groups, and smear campaigns, political strategists are exploiting the mathematical faults of the simple majority vote. In recent election cycles, this has led to such unlikely tactics as Republicans funding ballot drives for Green spoilers and Democrats paying for right-wing candidates’ radio ads. Gaming the Vote shows that there is a solution to the spoiler problem that will satisfy both right and left. A system
called range voting, already widely used on the Internet, is the fairest voting method of all, according to computer studies. Despite these findings, range voting remains controversial, and Gaming the Vote assesses the obstacles confronting any attempt to change the American electoral system. The latest of several books by William Poundstone on the theme of how important scientific ideas have affected the real world, Gaming the Vote is a wry exposé of how the political system really works, and a call to action.

(retrieved from Amazon Fri, 24 Apr 2009 07:58:16 -0400)

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