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The Graveyard Game by Kage Baker

The Graveyard Game

by Kage Baker

Other authors: See the other authors section.

Series: The Company (4)

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5472218,310 (3.92)118



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This seems to be a transitional work, identifying the key groups and conflicts confronting the immortal cyborgs of the Company. Several questions remain open at the end and I look forward to reading the remaining books. I don’t know if Kage Baker completed these tales before she died--far too young--but I intend to read the rest. ( )
  DLMorrese | Oct 14, 2016 |
This is the fourth novel in Kage Baker's The Company series. The first three books have fairly standard mishaps and perils as the immortal cyborgs that work throughout time for the company called Dr. Zeus (collecting artwork, literature, historical artifacts, animal, and plant species that would otherwise have been lost in time) interact with humans and each other. This book, though, reveals a couple of major conspiracies and also takes us into our future, a time that is not pleasant in many parts of the world. I found it very hard to read right now, as we too have a very uncertain future. Mention of a second U.S. Civil War never seemed like such a threat as it does right now. And targeted pandemics in a time of such open and unrepentant racism seem just as likely. I truly hope that Baker's bleak visions of the future end up to be nothing more than science fiction after all.

http://webereading.com/2016/09/ripxi-3-graveyard-game.html ( )
  klpm | Sep 11, 2016 |
When in the mood for whimsy, I instantly think Kage Baker. And so with her fourth book in her Company series, The Graveyard Game in hand, I spent the past weekend with an old friend. Book four focuses less on Mendoza, our herroine, the immortal cyborg whose epic affairs of the heart have so tragically led her astray for thousands of years and more on her friends. Mendoza is missing. Rumours abound, but no immortal has seen our protagonist for centuries. Worried enough to forgo their own safety, her friends Joseph and Lewis are about to embark down paths that may lead to their own destructions.

For more check out: http://girlsguidetoscifi.blogspot.ca/2014/08/summer-of-h-h-review-of-graveyard-g... ( )
  HollyBest | Jun 9, 2016 |
The 'Company' stories all deal with the idea that, in the 24th century, a company learns how to send people back in time. To creat agents for itself, it takes children of a part time period and turns them into immortal cyborgs, who work for them on missions such as saving 'lost' artworks and extinct species, hiding them safely so that they can be 'rediscovered' in the 24th century.
It's all very noble on the face of it, but as time goes on, the Company's motivations and methods begin to seem more suspect to many of the agents. Do the people of the 24th century really appreciate what they've done? What will happen when the agent finally 'get' to that century? Why does no one ever receive any communications or supplies from later than the year 2355? What Happens?

The series is very slow-moving, in some ways, because although the focal point of the series is the cyborg botanist Mendoza, some of the books look at events from other points of view and other characters. So although the stories themselves might be full of action, the larger picture hasn't developed very quickly.

In 'The Graveyard Game,' Mendoza doesn't actually appear at all. As a matter of fact, she's disappeared. Her two friends, Joseph (who recruited her into the Company) and Lewis, are determined to find out what has happened to her. It starts a bit slowly, but as they gradually uncover rumors and plots and schemes within plots, the tension picks up. It's not just Mendoza - it looks like a lot of agents are disappearing. And whatever happened to the 'old' style of Company agent - the 'Enforcers.' They were supposedly immortal as well - yet they seem to be gone. Where are they? Is the Company disposing of its own people? Or is there a rogue faction within the Company? Or is a hostile outside force at work? ( )
  AltheaAnn | Feb 9, 2016 |
First book read in 2011! ( )
  RealLifeReading | Jan 19, 2016 |
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Author nameRoleType of authorWork?Status
Kage Bakerprimary authorall editionscalculated
Youll, PaulCover artistsecondary authorsome editionsconfirmed

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Amazon.com Amazon.com Review (ISBN 0765311844, Paperback)

"Sin exists," says Joseph, an immortal cyborg agent employed by Dr. Zeus, Inc., and in this fourth novel of Kage Baker's Company series, it certainly does. The Graveyard Game follows agents Joseph and Lewis as they try to find their missing friend Mendoza, who's been exiled to the Back Way Back as punishment for anti-Company activities.

Dr. Zeus, a time-travel corporation, created cyborgs to selectively preserve artifacts from the past for the edification of the 24th century, when the Company exists. But as the centuries go by for the agents, they hear strange rumors of a "silence" in the year 2355. Ominously, cyborgs who try to investigate disappear forever, hidden away or shut down by Dr. Zeus.

Joseph and Lewis become obsessed with finding Mendoza, and along the way, they uncover evidence of bizarre and dangerous Company deeds. Joseph finds strange underground holding cells, with "retired" agents in vats of preserving fluid. Meanwhile, Lewis researches the activities of Edward Alton Bell-Fairfax, the odd mortal who was with Mendoza when she disappeared. The two get together to discuss their disheartening quest in present-day Ghirardelli Square. Cyborgs get stoned on chocolate, and they order round after round of hot cocoa, even snorting the stuff, until a Company security tech finds them:

On the floor between their respective briefcases was a souvenir bag stuffed with boxes of chocolate cable cars, and the table was littered with foil wrappers from the chocolate they had already consumed.... The security tech scanned them and recoiled slightly at the level of Theobromos in their systems. He surveyed the litter of foil wrappers and empty cups, regarded the cocoa powder in Joseph's beard, and sighed. Two old professionals on a sloppy bender.
The Graveyard Game, the best and darkest Company novel yet, showcases Kage Baker's smart, witty style. She teases readers with enough evidence of Company nastiness to make us root for the sometimes morally shifty cyborgs, while continuing to further the substantial plot. It's an extremely satisfying chapter in an excellent science fiction series, one that sets the stage for the confrontation to come. --Therese Littleton

(retrieved from Amazon Thu, 12 Mar 2015 18:14:30 -0400)

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