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Discordia: The Eleventh Dimension by Dena K.…

Discordia: The Eleventh Dimension

by Dena K. Salmon

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The first thought I had when I first came into contact with the book was "hey, this sounds like Sword Art Online and Log Horizon" (animes). And it basically is that it book form.
This is perfect to get avid gamers to finally get off the console and read a good book. ( )
  Alana_Platt | May 21, 2017 |
If you’re a fan of games, maybe you should read it. There really wasn’t a most compelling part. It was too plain and predictable. It wasn’t real great, but good enough to read all the way through it. AHS/MP
  edspicer | May 19, 2010 |
Reviewed by Allison Fraclose for TeensReadToo.com

Although Lance is still a n00b in the MMOG (massively multiplayer online game), Discordia, he feels much more at home in the online world of the game than in his new school and apartment building.

His zombie sorcerer, also named LANCE, has already reached level 17 with the help of his hobgoblin friend, MRSKELLER, and the two spend many hours flirting and going on quests. Things get even better when a level 60 zombie named THEGREATONE invites both LANCE and MRSKELLER to join in a guild dedicated to leveling up newer players, and then recruits them both for a dungeon quest.

Even though THEGREATONE seems to take the role playing a little too seriously, MRSKELLER points out that they can always leave the guild and ignore him if he turns weird on them.

But things turn a little too weird when, while running from the dungeon in the game, Lance wakes up in a strange land with blood on his hands, face-to-face with real life versions of MRSKELLER and the THEGREATONE.

Once Lance and MrsKeller get over their initial shock, TheGreatOne explains that he has pulled them both into the real world of Discordia, the land in turmoil that inspired the game. Lance and MrsKeller both have the innate ability to transport themselves to the eleventh dimension, and TheGreatOne now needs them to go on a real quest before he will tell them how to get back.

Left with little choice, Lance and MrsKeller embark on their quest, translating their knowledge of the game for use in the real world of Discordia as best they can. When they team up with a runaway slave named Rayva, they realize that they have limited time, because Discordia may claim them forever, along with Lance's humanity.

An interesting take on the blending of fantasy and reality, the author skillfully brings us into the land of MMOGs, making the terminology and actions accessible to those who have never played such games. Although any gamer would probably appreciate this fantastic tale, you don't have to be one to enjoy it. ( )
  GeniusJen | Oct 10, 2009 |
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For Lance and his online friend, "MrsKeller," life's a battle and then you die. At least that's how it is in Discordia, the addictive online game that makes real life seem dreary in comparison. At his new school Lance feels weird and out of place, but in beautiful and complex Discordia, his zombie sorcerer is leveling fast, learning new skills, and making friends. After a level 60 toon, TheGreatOne, recruits Lance and MrsKeller into his guild, Lance wishes he could spend all his time in the game--until TheGreatOne transports Lance and MrsKeller to the real Discordia, the perilous world in the eleventh dimension which inspired the game. Before they're allowed to leave, they must complete a high-level quest that may determine Discordia's survival as well as their own.… (more)

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