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Loading... Creating Adventure Games On Your Computerby Tim Hartnell
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In this book, Hartnell taught his readers how to construct adventure worlds and maps, labyrinths, magic spells, ogres, heroes, and villains. He also explained how to keep track of players' movements.
The book contains four ready-to-run adventure games (which have to be keyed-in manually from the keyboard): Werewolves and Wanderers, The Aftermath of the Asimovian Disaster, The Citadel of Pershu, and Chateau Galliard. (