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Creating Adventure Games On Your Computer by Tim Hartnell
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Creating Adventure Games On Your Computer

by Tim Hartnell

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Recently added byChickPurple, PeterPhillips, private library, scrottie, ddubin, MrJack, ooxog, Shmuel510, brainiacgrrl
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This book was written during the DOS and CP/M era of microcomputers. This was before the day when arcade games could be played on your PC. Text-based adventure games were all the rage.

In this book, Hartnell taught his readers how to construct adventure worlds and maps, labyrinths, magic spells, ogres, heroes, and villains. He also explained how to keep track of players' movements.

The book contains four ready-to-run adventure games (which have to be keyed-in manually from the keyboard): Werewolves and Wanderers, The Aftermath of the Asimovian Disaster, The Citadel of Pershu, and Chateau Galliard. ( )
  MrJack | Sep 26, 2008 |
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