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Rumo und Die Wunder im Dunkeln by Walter…

Rumo und Die Wunder im Dunkeln (original 2004; edition 2003)

by Walter Moers

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1,039178,114 (4.33)21
Title:Rumo und Die Wunder im Dunkeln
Authors:Walter Moers
Info:Piper (2003), Gebundene Ausgabe, 693 pages
Collections:Your library

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Rumo and His Miraculous Adventures by Walter Moers (2004)


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English (9)  German (5)  Dutch (1)  Finnish (1)  All languages (16)
Showing 1-5 of 9 (next | show all)
More smashing good fun from the mystical land of Zamonia. ( )
  twosheds | Feb 26, 2014 |
After loving Bluebear, Z wanted to read Rumo. I ended up editing out large portions of the first book in it because of it's hardcore graphic violence. It took a turn for the better only to have graphic torture scenes pop up about 450 pages in. After reading a few pages, Z started having a hard time falling asleep because he was scared. It's on a shelf for the foreseeable future.
  beckydj | Mar 31, 2013 |
Another romp though the wilds of Zamonia, Walter Moers' fantastical land of shark grubs and Wolpertings (think big dogs with horns), deranged monarchs, semi-sentient fog banks, and robotic killing machines. Basically your standard quest story, but with a trek through the underworld (to a city called Hel, naturally).

Silly and fun, with lots of tangential stories thrown in along the way for good measure. If you like Moers' style and whacky imagination, I'm sure you'll enjoy this one too. ( )
  JBD1 | Feb 1, 2013 |
Rumo is a young Wolperting (dog-like creature) who starts his adventures on Roaming Rock, and continues them all the way into the Netherworld. It's an epic quest, filled with all the strange and fantastic creatures that are familiar to those who have read other stories set in Zamonia. For those who aren't familiar, it's as good a book to start with as any of Moers' other books.
I loved all the wacky creatures that were introduced in this book, as well as the smaller stories within the larger one. You get a look at many of the other character's lives and adventures, aside from just Rumo. As with any other Moers book, I would highly reccomend this one for anyone who loves wild fantasy and humor. ( )
  MillieHennessy | Aug 29, 2011 |
If you're already familiar with the fantastical work of Zamonia, then all you need by way of introduction is that Rumo is a Wolperting and in this story of his life you'll not only follow the life and adventures of one of the most heroic Wolpertings ever you'll also find out a bit more about Wolpertings in general.

If you haven't read any of Moers's books before don't worry. You can start the series with any book and read them in any order. Zamonia is a land inhabited by a menagerie of fantastic species of Moers's own invention. All of them walking and talking and each species with its own quirks and history. That history and the nature of the history gets filled in a bit more with each book. Bluebear serves as a sort of fast-paced travel channel guide to Zamonia. The Wolpertings of Rumo are a dog-like race presented as fearsome fighters and rather dangerous in the other books.

In Rumo we find out that all Wolpertings are orphans, abandoned in the wild by their parents at birth. In fact there are two kinds of Wolpertings - those that learn to walk and speak and become more-or-less civilized on their own, and those that never do and remain wild animals. We're introduced to Rumo as a whelp just on the verge of becoming a walking, talking Wolperting. Very shortly thereafter he is captured by Demoncles, a race of barely civilized cyclopian giants that live on a floating, wandering island. With the aid of shark grub (head of a shark, body of a grub) Volzotan Smyke, former military adviser and lifelong gambler, Rumo learns about fighting from stories and history about the Lindworms (dinosaur-like poets and philosophers), the Copper Killers, and other famous Zamonian battles. Having discovered his innate fighting talent Rumo destroys the Demonocles and engineers the escape of all their prisoners.

Not long after that he and Smyke part ways, Rumo headed for the city of Wolperting and Smyke for a life of luxury and gambling. One he reaches Wolperting Rumo is welcomed into the society of Wolpertings and begins to learn about himself and the recent history of his people. Of course he finds his calling, makes some friends, a few almost-enemies and discovers the love of his life. Unfortunately Rumo can't figure out how to approach her so he sets off to demonstrate his bravery and devotion to fight and achieve an impossible task and return with a token, like any good hero. While he's gone the entire city of Wolperting is kidnapped and taken to Hel to entertain and serve the Hellions. So as a good hero must, he sets off to rescue his love and incidentally all the other Wolpertings.

While traveling through the Netherworld underneath Zamonia to reach the city of Hel he meets up with a rebel Hellion, a psychic tree, a band of dead Yetis and assorted cavern-dwelling creatures. Rumo's travels alternate with the travels of Smyke leading to his capture, the trials of the captured Wolpertings at the hands of the insane Hellion king, Gornab, and the exiled Copper Killers. A bit of history of the Hellions, a bit of prophecy, a bit of palace scheming and of course Rumo triumphs in the end.

Like The City of Dreaming Books I much preferred this more focused story to the scatter-shot Bluebear. Full of Moers's wonderful illustrations and fairy-tale adventure storytelling it can't help but entertain. ( )
  grizzly.anderson | Jun 19, 2010 |
Showing 1-5 of 9 (next | show all)
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» Add other authors (2 possible)

Author nameRoleType of authorWork?Status
Walter Moersprimary authorall editionsconfirmed
Brownjohn, JohnTranslatorsecondary authorsome editionsconfirmed
Rijsewijk, Erica vanTranslatorsecondary authorsome editionsconfirmed
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Stellt euch einen Schrank vor!
Rumo was good at fighting.
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(Click to show. Warning: May contain spoilers.)
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Rumo, the Wolperting, is on his way to becoming a hero, but he must have the adventures, first.

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