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Loading... Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition (edition 2008)by Wizards RPG Team
Work InformationDungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition by James Wyatt
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Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. Quite good, actually; stronger than 3E's. ( ) A great new DMG for 4th edition. Unlike other old schoolers I enjoy the new edition from a DM point a view because this version really streamlines the play so there is less time arguing over rules and more time actually roleplaying. The book will help the new DM a lot, but for the most part, as far as advice and tips go, its the same old game. I even like the new cosmology. no reviews | add a review
Belongs to SeriesDungeons & Dragons 4th Edition (WTC 217507200, and deluxe WTC 219577200) Is contained inReference guide/companion toAwards
"The Dungeon master's guide features the 4th edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced dungeon masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game"--Cover p. [4]. No library descriptions found. |
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Google Books — Loading... GenresNo genres Melvil Decimal System (DDC)793.93The arts Recreational and performing arts Indoor games and amusements Other indoor amusements Adventure and fantasy gamesLC ClassificationRatingAverage:
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