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Loading... Feed (original 2002; edition 2012)by M.T. Anderson
Work detailsFeed by M.T. Anderson (2002)
My VOYA Ratings: 4Q, 4P M.T. Anderson writes a disturbing piece that is based in the future, yet smacks of the present. Manufactured technology, driven by a consumer mentality, becomes embedded and eventually inseparable from the natural body. Putting Big Brother to shame, Anderson presents a reality where you are not simply being watched, you are being embedded. Friendships and compassion take a back seat to consumerism and a virtual existence. This should be a must for a YA who cannot be without their current "feed"! Quote: "'I have this dream that I'll be able to learn to live without the feed. I wish they could just switch it off.' 'Can't they?' 'Not dormant. Off. I mean. completely. They can't right now. It replaces too many basic functions. Its tied in to everything.'" (262) 3Q, 4P (My VOYA ratings) I enjoyed reading Feed and its alternate-future take on what social media and the Internet might eventually do to the world! I was surprised to find out the book was written before the advent of smartphones and the “always plugged in” mentality, because it’s such an apt depiction of where that might eventually lead. However, while I enjoyed the story, I had to dock it one VOYA point for the heavyhandedness of the delivery of its “message”—something that several starred reviews also point out. Furthermore, while the prose was fun to read I don’t think it delivered the story as well as it might have—some judicious editing might have helped with that. Nonetheless, I rated it a 4P because while it may not be the “greatest book ever written,” it’s a fun read that I think many teens would find enjoyable. The slang was especially fun, and I know I loved to read about those kind of worldbuilding elements when I was a teenager. The teenage characters also felt relatable and believable even though they weren’t “perfect,” an element I feel like teen readers would appreciate. While the book may have been heavyhanded, the book is so enjoyable that it didn’t feel like pandering. This book is eerily fascinating, particularly when one considers that the themes in this book (in regards to technological impact) become increasingly relevant with the passage of time. M.T. Anderson's use of slang and style make this book high impact-when Titus sees the not-so-advantageous effects of the Feed on Violet, even he can no longer ignore that something with the current way of life is wrong. I do not particularly feel that Titus redeemed himself in the end and I struggled to sympathize with his character more so then Violets. Nevertheless, I gave this book a 5Q because it is well-written with distinct style, and a 5P because I think the themes in this book have a broad appeal. This was hard to get into at first due to the teenage jargon. It might be easier to "read" by audio-book. This is imaginative and does not offer any easy answers, which is good. Set in the future, it is a book about consumerism, "hippness", trends, and how easily we are manipulated by media, by "the feed".
Subversive, vigorously conceived, painfully situated at the juncture where funny crosses into tragic, ''Feed'' demonstrates that young-adult novels are alive and well and able to deliver a jolt. The fact that it is a finalist for the National Book Award is in itself a good sign. FEED is laugh-out-loud funny in its satire, but at the same time it is absolutely terrifying.
Amazon.com Amazon.com Review (ISBN 0763622591, Paperback)This brilliantly ironic satire is set in a future world where television and computers are connected directly into people's brains when they are babies. The result is a chillingly recognizable consumer society where empty-headed kids are driven by fashion and shopping and the avid pursuit of silly entertainment--even on trips to Mars and the moon--and by constant customized murmurs in their brains of encouragement to buy, buy, buy.Anderson gives us this world through the voice of a boy who, like everyone around him, is almost completely inarticulate, whose vocabulary, in a dead-on parody of the worst teenspeak, depends heavily on three words: "like," "thing," and the second most common English obscenity. He's even made this vapid kid a bit sympathetic, as a product of his society who dimly knows something is missing in his head. The details are bitterly funny--the idiotic but wildly popular sitcom called "Oh? Wow! Thing!", the girls who have to retire to the ladies room a couple of times an evening because hairstyles have changed, the hideous lesions on everyone that are not only accepted, but turned into a fashion statement. And the ultimate awfulness is that when we finally meet the boy's parents, they are just as inarticulate and empty-headed as he is, and their solution to their son's problem is to buy him an expensive car. Although there is a danger that at first teens may see the idea of brain-computers as cool, ultimately they will recognize this as a fascinating novel that says something important about their world. (Ages 14 and older) --Patty Campbell (retrieved from Amazon Thu, 14 Feb 2013 13:44:37 -0500) In a future where most people have computer implants in their heads to control their environment, a boy meets an unusual girl who is in serious trouble. (summary from another edition) |
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Popular coversRatingAverage: (3.82)
![]() Audible.comThree editions of this book were published by Audible.com.
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The Bad: The satire had a bite, but it definitely felt heavy-handed. Especially since the dystopian aspects of the novel were being pointed out by Violet, a girl whose feed wasn't exactly implanted under optimal conditions, making her downfall seem more her father's fault then that of the corporations or feed itself. Titus seems to float around with whatever the easiest way of thinking is and his change in thinking doesn't seem as if it would be all that long-lasting. None of the characters are likeable and the world itself is confusing for the first half of the book or so. Never mind that the realism drastically decreases as Feed's vision of hovercars and interplanetary travel as recreation comes into play. (