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will love Sign up for LibraryThing to find out whether you'll like this book. This book has a slow start, but if you stick with it it really does get better. ( )Poorly written, but worth reading to satisfy my curiosity about the "back story" in the Myst game. First half of the book is incredibly slow and dull, the second half is a little better. It's interesting enough -- the idea of writing worlds into being is definitely fascinating. I liked the computer games, but liked the books more. Good book though not exactly what I'd hoped for. I'd hoped it would go all the way through to the very start of the first Myst game, but it doesn't. This book focuses on Atrus growing up, primarily ages 14-17 or so. You learn about Atrus' early experiences with writing ages, as well as a great deal about Ghen. It also tells of how Atrus first meets Catherine, his wife. I recommend this book being read after playing 2 or 3 of the Myst games because it will give it more significance. I do however recommend playing Uru afterwards because a few of the settings in that game are taken from this book. no reviews | add a review
Amazon.com Product Description (ISBN 0786881887, Mass Market Paperback)A prequel to the magical world seen on the screen in MYST, here, listeners learn of Atrus's strange mentor relationship with his father, Gehn, and their godlike ability to create the worlds they write of in books. 2 cassettes.(retrieved from Amazon Fri, 24 Apr 2009 07:57:57 -0400) The first test round has been closed. Visit the Open Shelves Classification group for details. |
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