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The Sandman: A Game of You by Neil Gaiman
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The Sandman Vol. 1: Preludes and Nocturnes

by Neil Gaiman

Series: The Sandman (1), The Sandman (5)

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Vertigo (1993), Paperback

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Two of the greatest strengths of the Sandman books are on display here. Firstly the way that Neil Gaiman takes an archtypal story arc (the quest to save a princess from an evil ussurper) and makes it so completely new, fresh and uncanny. One really doesn't know what to expect and is constantly surprised by the way the story unfolds. Secondly, the vividness of the characters, particularly the secondary characters. They immediately take on a life of their own and stick in ones mind. Overall, this isn't the best of the Sandman books, but its still a great read and yet more proof of why the Sandman is such an outstanding series. ( )
  iftyzaidi | Sep 1, 2009 |
A Game of You brings back many characters we've seen before which I always find pleasant and familiar. Like you're on solid ground because you've seen these people before and you know a little bit about them. Unlike all the books leading up to GY, there is absolutely no deviation from the main story line and the effect is amazing and absolutely perfect for these particular stories.

GY is well written, and humorous, however at the same time, GY is dark and ends with the death of the only character who I really wanted to live. Putting that aside, however, many of the other Sandman stories are much darker and GY is able to intertwine respect and humor.

One aspect of Neil Gaiman's writing that I'd forgotten up to this point is that he does include minority groups. Particularly, he includes queers and those of racial and ethnic diversity. This is especially satisfying because Gaiman is (to the best of my knowledge) a straight, white, male of mainstream society, and normally the only times when minorities will be featured in books/movies, etc, is when a minority themselves is doing the writing. Hence, it feels good to get a sense of acknowledgement from such major adolescent literature.

Four and a half stars. ( )
  thanemal | Jul 15, 2009 |
Not one of my favourite volumes, if only because it's a little uneven. I really adore certain aspects, but in places this volume seemed to wander. Still worth the read, though -- it sets up some characters for later importance. ( )
  RogueBelle | Jul 10, 2009 |
A Game of You, the fifth volume in Neil Gaiman's Sandman universe is an arc about a girl named Barbie - who made a brief cameo with her husband Ken in A Doll's House - and her current state of dreaming.

Unlike most of the other volumes, Morpheus does not play much of a role in this work. He shows up at the very beginning and the end, to take care of business in Barbie's dreamworld. The story also touches dramatically on identity, as many of the characters are struggling with it in their lives.

A Game of You is a thought provoking addition to the Sandman series and remains dark - and sad - even though it deviates from the horror that is characteristic of some of the earlier volumes. ( )
  deslni01 | Jun 29, 2009 |
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Awards and honors
Epigraph
"But where shall wisdom be found? And where is the place of understanding? Man knoweth not the price therof; neither is it found in the land of the living ... for the price of wisdom is above rubies." -The Book of Job, Chapter 28, verses 12, 13, 18
"D is for lots of things." -John Dee, All Fools' Day 1989
Dedication
For Dave Dickson: oldest friend. (Neil Gaiman)
To my wife Kathy, my pal Tim, and to everyone in jail. (Sam Kieth)
To friends & lovers. To Sam, Malcolm, and Neil; may your talents never dim. You made working on this book an indescribable pleasure. To Karen, Tom and Art (without whom this book would not have been possible), thanks for the time and your super-human patience. Special thanks to Beth, Matte, Sigal, the incomparable Barbara Brandt (a.k.a. Victoria), Rachel, Sean F., Shawn S., Mimi, Gigi, Heather, Yann, Brantski, Mai Li, Berni Wrightson (for Cain & Abel) and, as ever, to Cinamon. (Mike Dringenberg)
To Little Malcolm. (Malcolm Jones III)
First words
June 6th, 1916. Wych Cross, England. "Wake up, sir. We're here."
"What will we do, Prinado? Why we will perish. We will all die, and the Land will die, and the world will die, and the Cuckoo will reign in bleak dominion over all. That is what we will do.
Quotations
You are utterly the stupidest, most self-centered, appallingest excuse for an anthropomorphic personification on this or any other plane!
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Disambiguation notice
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Blurbers

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Wikipedia in English (2)

Neil Gaiman bibliography

The Sandman (Vertigo)

Book description
Collects "More Than Rubies" parts 1-8, originally published in The Sandman #1-8.
Collects "A Game of You" parts 1-6, originally published in The Sandman #32-37.

THE SANDMAN: A GAME OF YOU tells a fascinating tale of lost childhood dreams and the power that they can wield over reality. Since she was a child, Barbie has dreamed of a world in which she was a princess. But after separating from her husband, she has ceased to dream and her fantasy kingdom has been savagely overrun by an evil entity known as the Cuckoo. Now as elements of her fantasy world cross over and begin to drastically affect reality, Barbie and her friends venture into the realm of dreams to save its peaceful inhabitants. But against the power of dark and dying dreams, even the combined might of a witch, two lesbian lovers, a transsexual, and a decapitated talking head might not be enough to save two different planes of existence. -- from Vertigo (www.dccomics.com)

Amazon.com (ISBN 0446393630, Paperback)

"Wake up, sir. We're here." It's a simple enough opening line--although not many would have guessed back in 1991 that this would lead to one of the most popular and critically acclaimed comics of the second half of the century.

In Preludes and Nocturnes, Neil Gaiman weaves the story of a man interested in capturing the physical manifestation of Death but who instead captures the King of Dreams. By Gaiman's own admission there's a lot in this first collection that is awkward and ungainly--which is not to say there are not frequent moments of greatness here. The chapter "24 Hours" is worth the price of the book alone; it stands as one of the most chilling examples of horror in comics. And let's not underestimate Gaiman's achievement of personifying Death as a perky, overly cheery, cute goth girl! All in all, I greatly prefer the roguish breaking of new ground in this book to the often dull precision of the concluding volumes of the Sandman series. --Jim Pascoe

(retrieved from Amazon Fri, 24 Apr 2009 07:58:23 -0400)

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