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will love Sign up for LibraryThing to find out whether you'll like this book. Fallen Sun is a long book and after the initial opening event it takes a while to get going. The action is spread across Krynn, involving the forces of good and evil, with all races being followed. It's this depth that makes Fallen Sun a little hard going at times. It seems 'The War of Souls' is set in an alternate reality to the previous Dragons series, with all the characters flawed, cursed or downtrodden in some way - there is little warmth and joy in this volume. So, enter this trilogy with the knowledge that Weis & Hickman have turned the previous series on its head - it's no 'rinse and repeat' approach to the Dragonlance series. ( )well written... I dare you to read just one line... A very enjoyable read. Weis and Hickman do it again with a fast-paced, can't-put-it-down kind of book. Dark days are facing Krynn as magic is slowly disappearing. Dragons control various kingdoms, subjugating the many peoples of the land. The good and bad knights struggle for domination of the other. The elves are divided and have turned a magical bubble to protect their lands. A mysterious young woman comes to proclaim the nameless, unknown true god. Tas returns from the past and starts the journey with new heroes to set things right. A captivating read. I'm not sure that I like where the world of Krynn is going with the new god but it is certainly going to be a fun time getting there. no reviews | add a review
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The action in Fallen Sun breaks as the mother of all storms sweeps across Ansalon, wreaking havoc on all the book's players: the Knights of Neraka (née Takhisis) laying siege to Solamnic-controlled Sanction; the elves of Qualinesti and their hated cousins the Silvanesti, barricaded behind an enormous magical shield; the aging Goldmoon in the Citadel of Light; the dragons, Malys, Beryl, et al., holed up in their lairs; even Bertrem and the librarians of Palanthas must scramble to keep their precious volumes dry. But it's a small girl who lies at the center of all this, an enigmatic waif who's quietly begun a bloody path of conquest in the name of the One God--even though now, in the Fifth Age, magic is on the wane and Krynn has no gods. Or does it? Heroes still die, mysteries still go unsolved, and Weis and Hickman show that they've still got it in spades, introducing a new set of characters (plus a couple of old favorites) and enough plot and locale jumps to keep you from wandering off. (The duo even provides enough backstory for Dragonlance neophytes to follow along.) --Paul Hughes
(retrieved from Amazon Fri, 24 Apr 2009 07:58:01 -0400)
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