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Gamma-LOT by Grant S. Boucher
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A Post-Crash module for the Paranoia roleplaying game. Gamma-Lot is sort of an indirect sequel to Orcbusters, Gamma-Lot is a tongue-in-cheek parody of sword and sorcery roleplaying games like Dungeons and Dragons. I'm not a big fan of the Post-Crash adventures or later modules that crossed over or parodied other roleplaying games, but Gamma-Lot is the better of these as it keeps the storyline simple and doesn't stray too far from the basic Paranoia universe, and even gives some simple instructions for presenting the game in Pre-Crash Alpha Complex. ( )
  smichaelwilson | May 20, 2016 |
It's not the worst thing put out post-Crash and it does have the bonus of not being a Vulture Warriors piece, but in the end it's simply missing the spark of the earlier adventures. Besides, was anybody actually itching for the return of Randy (and yet another Collapsatron plot)? ( )
  g026r | Nov 6, 2009 |
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If you have never played The Other Game, the one with dragons and wizards and things, then you might might not get the feel of this little spoof right off.
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Amazon.com Product Description (ISBN 0874311586, Paperback)

"Ye Adventure Includeth Within: ? 40 pages of transdimensionally collapsed adventure, designed to deliver clones from the death, starvation and diseases of Post-Whoops Alpha directly into the death, starvation and diseases of history. ? Enough handouts, props, and illustrated goodies to paper your shelves with when you're through with them. ? Exciting, all-new Post-Crash character and Troubleshooter team templates, with lots of crucial information to alter and ignore. Bonus! ? Rolled real tight, this adventure becomes a terrific fly swatter or an instrument great for knighting deserving squires."

(retrieved from Amazon Thu, 12 Mar 2015 18:07:00 -0400)

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