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Hikaru no Go, Volume 1 by Yumi Hotta
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Hikaru no Go, Volume 1

by Yumi Hotta

Series: Hikaru no Go (Volume 1)

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OK, considering I know nothing about the Japanese game Go, this kid's manga was surprisingly entertaining. I mean, I just requested this on a whim from PBS while randomly flipping through their manga section. I didn't expect anything good. But something about Hikaru's growing awareness of the "old people's" game of Go is quite fun and I'd love to see just where the book goes as he and Sai continue their partnership. ( )
  valkylee | Mar 17, 2009 |
Hikaru is a typical you boy, more interested in sports than school and learning. But then he stumbles across a haunted Go board and takes the first step on a journey that he would never have imagined taking. At first, Fujiwara-no-Sai can't understand what it is about Hikaru that would pull Sai out of the board; but then Hikaru develops an interest in Go and Sai realizes that with only a little training Hikaru will develop into an exceptional Go player. Hikaru's interest develops quickly, along with his ability, after he plays Toya Akira, a boy his age but already an exceptional talent in the Go world. Hikaru and Akira quickly develop a rivalry that carries both through the world of Go. Sai's and Akira's stories are just as interesting as Hikaru's and, just like Hikaru, they continue to evolve as their lives intertwine with one another's. I can recommend this series for adults as much as children. ( )
  DNWilliams | Oct 18, 2008 |
While exploring his grandfather’s shed, Hikaru discovers a Go board haunted by the spirit of Fujiwara no Sai, a great Go player from the Heian era. Since Hikaru is the only person who can see or hear Sai, he decides to take up residence in a part of Hikaru’s mind. Urged by Sai, Hikaru attends a Go Salon and unwittingly challenges a very advanced player, Akira. Playing under Sai’s direction, Hikaru defeats Akira, causing an upset in the world of competitive Go. Will Hikaru continue to play Go? Will he rely on his own skill or Sai’s? Will Hikaru or Sai ever make the Divine Move? Well written, wonderfully drawn and very entertaining. Hikaru is very funny, especially his reactions to Sai’s thoughts and comments. Akira is an intriguing opponent and there are informative and interesting entries on the game Go throughout the manga. I would recommend for anyone looking for a fun, funny story. ( )
  TeenBookReviews | Jun 23, 2008 |
While exploring his grandfather’s shed, Hikaru discovers a Go board haunted by the spirit of Fujiwara no Sai, a great Go player from the Heian era. Since Hikaru is the only person who can see or hear Sai, he decides to take up residence in a part of Hikaru’s mind. Urged by Sai, Hikaru attends a Go Salon and unwittingly challenges a very advanced player, Akira. Playing under Sai’s direction, Hikaru defeats Akira, causing an upset in the world of competitive Go. Will Hikaru continue to play Go? Will he rely on his own skill or Sai’s? Will Hikaru or Sai ever make the Divine Move? Well written, wonderfully drawn and very entertaining. Hikaru is very funny, especially his reactions to Sai’s thoughts and comments. Akira is an intriguing opponent and there are informative and interesting entries on the game Go throughout the manga. I would recommend for anyone looking for a fun, funny story. ( )
  lunanshee | Apr 8, 2008 |
Not all Managa is about fighting or romance. While there is a supernatural element to this series--the main character Hikaru finds a haunted Go board and releases the ghost of Fujiwara-no-Sai, an ancient Go master--the series is mostly about the game of Go (the board game Othello is based on Go) and Hikaru path through puberty into adulthood. Hikaru is hot- and strong-headed early on in the series, but eventually begins to learn about respect and hard work.

In my opinion, this is best-written Manga series out right now. The characters are engaging and the plot is compelling. This is a great series to introduce Manga to people as it does not have the intense, pages-long battle scenes that typify Shonen Manga.

John Klima
Franklin Township Public Library ( )
  FTPLYA | Sep 23, 2006 |
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List of Hikaru no Go chapters

Book description
While exploring his grandfather's shed, Hikaru stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai, a fictional Go player from the Heian era. Sai wishes to play Go again, having not been able to since the late Edo period, when his ghost appeared to Honinbō Shūsaku, an actual Go player of that period. Sai's greatest desire is to attain the Kami-no-Itte (神の一手) – "Divine Move", or the "Hand of God" – a perfect game. Because Hikaru is apparently the only person who can perceive him, Sai inhabits a part of Hikaru's mind as a separate personality, coexisting, although not always comfortably, with the child.

Urged by Sai, Hikaru begins playing Go despite an initial lack of interest in the game. He begins by mimicking the moves Sai dictates to him, but Sai tells him to try to understand each move. In a Go salon, Hikaru defeats Akira Toya twice, a boy his age who plays Go at professional level, by following Sai's instruction. Akira subsequently begins a quest to discover the source of Hikaru's strength, an obsession which will come to dominate his life.

[Wikipedia]

Amazon.com Book Description (ISBN 159116222X, Paperback)

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.

(retrieved from Amazon Fri, 24 Apr 2009 07:58:09 -0400)

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