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Ars Magica (5th Edition)

by Jonathan Tweet (Creator), David Chart (Editor), Mark Rein-Hagen (Creator)

Series: Ars Magica (5th Edition - AG0205)

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1413193,634 (3.94)None
Ars Magica ("The Art of Magic") is the award-winning roleplaying game that focuses on wizards who are as powerful as the ones we know from legend and literature, and the land of Mythic Europe, where those legends are real. The rules encourage players to develop their characters over long periods of time, and make the covenant, the home base of the characters, as central to the stories as any individual character. Troupe-style roleplaying allows players to take on the roles of different characters in different stories, so that the players have equal access to power even though the characters do not. This new edition is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences.… (more)
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The 5th edition of the game that changed role-playing. Ars Magica pioneered 'troupe-style' play, where players would be alternate being the main character (a wizard), then a supporting character (Companion), and then one of the guys with a sword (Grogs). Set in Mythic Europe, with the first system of magic (as opposed to a collection of spells) that allowed players to design their own spells. Still a very good game. ( )
  BruceCoulson | Jul 11, 2014 |
what I have is the fourth ed. softcover ( )
  Baku-X | Jan 10, 2017 |
what I have is the fourth ed. softcover ( )
  BakuDreamer | Sep 7, 2013 |
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» Add other authors (5 possible)

Author nameRoleType of authorWork?Status
Tweet, JonathanCreatorprimary authorall editionsconfirmed
Chart, DavidEditormain authorall editionsconfirmed
Rein-Hagen, MarkCreatormain authorall editionsconfirmed

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Ars Magica (5th Edition - AG0205)
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Ars Magica ("The Art of Magic") is the award-winning roleplaying game that focuses on wizards who are as powerful as the ones we know from legend and literature, and the land of Mythic Europe, where those legends are real. The rules encourage players to develop their characters over long periods of time, and make the covenant, the home base of the characters, as central to the stories as any individual character. Troupe-style roleplaying allows players to take on the roles of different characters in different stories, so that the players have equal access to power even though the characters do not. This new edition is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences.

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813Literature English (North America) American fiction

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