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The Cold Commands (GOLLANCZ S.F.) by Richard…

The Cold Commands (GOLLANCZ S.F.) (original 2011; edition 2012)

by Richard Morgan

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4111325,790 (3.81)14
Title:The Cold Commands (GOLLANCZ S.F.)
Authors:Richard Morgan
Info:Gollancz (2012), Edition: Mass Market Paperback, Paperback, 496 pages
Collections:Your library, Speculative Fiction

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The Cold Commands by Richard K. Morgan (2011)

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Showing 1-5 of 12 (next | show all)
I loved this book. I really, really did. The pace is slow, the plot is thin, and yet... Morgan continues to wow me with his excellent prose and non-awkward dialogue. This book is clearly meant to be a bridge to the end of the story, which is a purpose it serve very well. If you need something to happen in your stories, this one is sure to disappoint, but I loved it all the same. ( )
  LuckBe | May 10, 2017 |
There are no untortured characters in Morgan's world, but I'm ok with that. This and the preceding novel, The Steel Remains, are well-paced and engaging. They exist in an interesting space on the edges of the conventions of high fantasy. Swords, yes. Magic-y bits, yes. But they read more like thrillers than knights and wizards doorstops. ( )
  sinceyouasked | Mar 17, 2017 |
I think, as with many middle books in a trilogy, that this will make more sense when the end arrives... There was a lot to like in the book, the characters growing & changing, and lots of little action pieces, but I couldn't see the plot advancing too much, particularly in my understanding of the other races... here's looking forward to the final installment ( )
  jkdavies | Jun 14, 2016 |
Set sometime after [b:The Steel Remains|3314369|The Steel Remains (A Land Fit for Heroes, #1)|Richard K. Morgan|http://d.gr-assets.com/books/1348251475s/3314369.jpg|3352006], a book that basically blew my mind with how unflinching and hurtful it could be, while delivering more in characters, plot, dialog and worldbuilding than most fantasy series do. So the sequel had a lot to live up to, and mostly, it does.

In the first book, a kidnappd relative roused Ringil Eskiath, former noble scion and now cynical war veteran, from his drunken stupor and into battle. No one likes him much--for one, he's a spiteful bastard, and for two, he's gay in a world that kills people for that--but he's also a war hero with an enchanted blade, so they put up with him. After nearly single-handedly defeating an invasion of the world's most dread enemies, Ringil turned his attention back to the slavers, and didn't like what he found. Since then, he's been exiled from every empire and city due to his vociferous demands that (the very profitable trade of) slavery be outlawed. So obviously, he decided to declare war on slavery. Personally.

Ringil's a badass, but he's also the kind of guy that literally spits when a god tries to help him. He's frustrating but hilarious.

Meanwhile, his old comrade-in-arms Archeth still serves the empire her forefathers did, but her loyalty is stretched thin. To get her out of his hair, the emperor sends her to investigate the possible return of her people.

And the final member of their trio, the barbarian Egar, is mostly getting drunk and getting laid. But then he notices that a lot of numbskull fighter types (of the sort he used to be) are being recruited by a religious order, and he gets annoyed.

Morgan can write an action sequence like no one's business. The dialog and characters are natural but also almost preternaturally hard-as-nails. The plot threads didn't come together as well as in the third book, and Egar's plot dragged a bit. But I could hardly bear to put this book down, and can't wait to read the next one. ( )
  wealhtheowwylfing | Feb 29, 2016 |
Dark Things are coming and as Archeth follows another cryptic pronouncement from the Helmsman, Ringil and Egar are seperated by cicumstances and so the adventures begin. The three are rarely together in The Cold Commands. Their stories do overlap but each has different paths to take.

In Cold Commands Morgan fleshes out more of the back story of the characters and the why and wherefores of the various warring parties. His descriptions of the skirmishes and fights are again detailed and gory without wallowing in bloodshed for it's own sake. They are almost like dance moves using very sharp objects. While there is considerable violence Morgan paces it so well that there is a rise and fall of tension as each situation is resolved. A continuous blood fest would soon pall and there is more to this story than that.

The dialogue is realistic for its milieu and there are no forced speech patterns just to show a characters status.You can tell who is speaking without the tiresome " and Ringil said that..." to indicate the speaker. There is humour and sadness, light and shade in the interactions.

Looking forward to book three 'The Dark Defiles' to see how it all pans out. ( )
  Robert3167 | Jan 28, 2016 |
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I tell you, it's no game serving down in the city.

—J.R.R. Tolkein,
The Two Towers
The Cold Commands is for V.
who has given me something to hold
First words
When they got down into the fringes of the forest beyond Hinerion, Gerin saw the heat shimmering off the scrublands ahead of them, and knew the crunch had come.
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(Click to show. Warning: May contain spoilers.)
Disambiguation notice
Named changed from 'The Cold Commands' to 'The dark Commands' pre-publication as at July 2009
Published as "The Cold Commands" in October 2011 in UK
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"With The Steel Remains, award-winning science fiction writer Richard K. Morgan turned his talents to sword and sorcery. The result: a genre-busting masterwork hailed as a milestone in contemporary epic fantasy. Now Morgan continues the riveting saga of Ringil Eskiath--Gil, for short--a peerless warrior whose love for other men has made him an outcast and pariah. Only a select few have earned the right to call Gil friend. One is Egar, the Dragonbane, a fierce Majak fighter who comes to respect a heart as savage and loyal as his own. Another is Archeth, the last remaining daughter of an otherworldly race called the Kiriath, who once used their advanced technology to save the world from the dark magic of the Aldrain--only to depart for reasons as mysterious as their arrival. Yet even Egar and Archeth have learned to fear the doom that clings to their friend like a grim shadow. or the curse of a bitter god. Now one of the Kiriath's uncanny machine intelligences has fallen from orbit--with a message that humanity faces a grave new danger (or, rather, an ancient one): a creature called the Illwrack Changeling, a boy raised to manhood in the ghostly between-world realm of the Grey Places, home to the Aldrain. A human raised as one of them--and, some say, the lover of one of their greatest warriors--until, in a time lost to legend, he was vanquished. Wrapped in sorcerous slumber, hidden away on an island that drifts between this world and the Grey Places, the Illwrack Changeling is stirring. And when he wakes, the Aldrain will rally to him and return in force--this time without the Kiriath to stop them. An expedition is outfitted for the long and arduous sea journey to find the lost island of the Illwrack Changeling. Aboard are Gil, Egar, and Archeth: each fleeing from ghosts of the past, each seeking redemption in whatever lies ahead. But redemption doesn't come cheap these days. Nor, for that matter, does survival. Not even for Ringil Eskiath. Or anyone--god or mortal--who would seek to use him as a pawn"--… (more)

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