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Ghostopolis by Doug Tennapel

Ghostopolis (edition 2010)

by Doug Tennapel

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3553630,716 (3.86)10
Authors:Doug Tennapel
Info:GRAPHIX (2010), Edition: 1, Paperback, 272 pages
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Ghostopolis by Doug TenNapel


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English (35)  French (1)  All languages (36)
Showing 1-5 of 35 (next | show all)
Great graphic novel! It's touching and a bit creepy. I would definitely reccomend! It held my attention and I couldn't wait to see how it ended. ( )
  lesindy | Nov 1, 2014 |
If you like this graphic novel I recommend you also read his other one called Cardboard. ( )
  andrenh | Jun 3, 2014 |
Classic TenNapel art -the story of a boy who accidentally get sucked alive into the afterlife, and the adventures that follow. ( )
  blurble | Jun 1, 2014 |
Garth Hale gets in the way of a ghost capture and winds up in the afterlife, which was built by a legendary figure called Joe, but is now run by a cruel and manipulative man called Vaugner. Since Garth's already dying of an unnamed disease, he doesn't see the rush in getting back home. It's going to take his grandfather's ghost, an undead, untameable horse, and a hapless human ghost-hunter to get him back home--and maybe save Ghostopolis along the way.

The ending was a little too neat, but the story is engaging and fast-moving, and the full-color art is good. Occasional bursts of lowbrow humor (e.g., the boogeyman is picking his nose) lighten the otherwise grim story. Recommended for junior high or high school students. ( )
  RussianLoveMachine | Feb 14, 2014 |
Summary: Frank Gallows works sending wayward ghosts back to the afterlife. But one day he makes a mistake and accidentally sends back a living boy - although Garth, the boy in question, isn't too worried, as he's dying of a terminal illness anyways. As Garth finds his way around the afterlife, and learns to navigate the various factions of creatures that inhabit it, Frank has to enlist the help of old allies - and a few old enemies - in order to bring Garth back to the land of the living.

Review: Again, imaginative and fun, with a solid emotional core. Some parts I really liked: Garth's relationship with his long-deceased grandfather was touching, the metaphysics of the way the world of the dead interacted with that of the living were neat, and Benedict Arnold made me laugh. Some other parts were maybe not so great: I thought the ending of Frank's story was pretty predictable, and I could have done without the Christian allegory, although at least it's subtle and not particularly in-your-face as it could have been. But overall, it was a creative, entertaining story, with bright, vivid artwork. Plus, what's not to love about a story that has a skeleton horse who becomes one of the most sympathetic characters? 4 out of 5 stars.

Recommendation: This one read a little older than Cardboard, but I'd still recommend it to fans of graphic novels of pretty much all ages, particularly if they like ghost stories or afterlife-y type adventures. ( )
  fyrefly98 | Dec 16, 2013 |
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Amazon.com Product Description (ISBN 0545210283, Paperback)

A page-turning adventure of a boy's journey to the land of ghosts and back.

Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.

(retrieved from Amazon Mon, 30 Sep 2013 13:25:23 -0400)

(see all 2 descriptions)

When he is accidentally transported to the spirit world by a washed-out ghost wrangler, Garth Hale discovers that the world's evil ruler wants his unique powers, and so he teams up with some unlikely allies to find a way home.

(summary from another edition)

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