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Tumbling After by Paul Witcover
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Tumbling After (edition 2005)

by Paul Witcover

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473247,300 (3.21)3
Member:Fledgist
Title:Tumbling After
Authors:Paul Witcover
Info:Eos (2005), Hardcover, 304 pages
Collections:Your library
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Tags:Science Fiction, Fantasy, Authors I Know

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Tumbling After by Paul Witcover

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A quest novel set in an alternative earth in which magic works.
  Fledgist | Jan 27, 2013 |
The first un-finished book of the year:11 year old twins Jack and Jilly are staying at the family beach house with their 16 year old sister and their Uncle Jimmy. Uncle Jimmy works for a gaming company and has invented a D&D type game called Mutes and Norms. (the story takes place in the mid-70s) Chapters alternate between the real world and the Mute world, and certain characters in the real world are somehow linked to characters in the mute world - when something happens physically to a character in one world it also happens to the linked character in the other world. Jack and Jilly discover that their uncle and sister have an incestuous relationship. Jack also discovers that he has the ability to do "do-overs" - he can alter reality so that what he wants to change actually happened and no one else remenbers the first reality. The gaming aspect was interesting but the story lines became confusing with all the different worlds and realities to keep track of -- and then -- Jack and Jilly, the 11 year old twins, have sex -- in three different realities -- all in the space of a paragraph. I decided then and there to stop reading this book. I was 3/4 of the way through the book, but nothing, not even finding out which character is the traitor, could make me continue reading. Avoid this book. ( )
2 vote VioletBramble | Dec 6, 2009 |
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"Twelve-year-old twins Jack and Jilly Doone are closer than most siblings - uncannily linked, sharing thoughts, sensations, and emotions as if one person - as they enjoy a mostly parentless August at the Delaware shore. But in the fury of an onrushing hurricane, a frighteningly close brush with death awakens an awesome power in Jack that changes everything." "On an alternate Earth - transformed centuries earlier by the Viral Wars into a savage battleground where the "normal" followers of the emperor Pluribus Unum clash unceasingly with warriors of five mutated elemental races - a young aerie named Kestrel sets out into the perilous Waste with four companions, trusting their fates to the great and powerful Odds. Taking the next all-important step in every "mute's" odyssey to adulthood and duty, Kestrel dreams of glory and sacrifice, and of single-handedly bringing about the total extermination of the hated "norm" enemy. But even his ability to soar high above his world will not help him escape the treachery of those he dares not trust, and his psionic powers over the winds cannot blow away the strange and shattering destiny that awaits him at journey's end." "A different yet oddly synchronistic fate looms for Jack Doone in this endgame summer of frightening discovery and forbidden experimentation. Suddenly cursed with the uncontrollable power to alter reality - to "do over" events and change the flow of his life and the lives of those around him - his day-to-day existence has become a twisted version of the "Mutes and Norms" role-playing game devised and orchestrated by his uncle Jimmy. And now the twins' survival may come down to a single roll of the cosmic dice, as Jack finds himself devastatingly alone for the first time, his cherished Jilly's protector in a terrifying battle to determine the real, armed with no weapon but memory."--BOOK JACKET.… (more)

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