Hide this

Results from Google Books

Click on a thumbnail to go to Google Books.

Rules of Encounter: Designing Conventions for Automated Negotiation among Computers (Artificial Intelligence) by Jeffrey S. Rosenschein
Loading...

Rules of Encounter: Designing Conventions for Automated Negotiation among…

by Jeffrey S. Rosenschein

MembersReviewsPopularityAverage ratingConversations
7None662,246NoneNone
Info:

The MIT Press (1994), Hardcover

Member:jmvidal
Collections:Your libraryRating:
Tags:None
Recently added byprivate library, spiral, clamp, wdavidlewis, jmmason, jmvidal, adulau

None.

LibraryThing recommendations

None.

Member recommendations

Loading...
won't like will probably not like will probably like will like will love

Sign up for LibraryThing to find out whether you'll like this book.

No reviews
no reviews | add a review
You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Series (with order)
Canonical Title
Original publication date
People/Characters
Important places
Important events
Related movies
Awards and honors
Epigraph
Dedication
First words
Quotations
Last words
Disambiguation notice
Publisher's editors
Blurbers

References to this work on external resources.

Wikipedia in English

None

Book description

Amazon.com Product Description (ISBN 0262181592, Hardcover)

Rules of Encounter applies the general approach and the mathematical tools of game theory in a formal analysis of rules (or protocols) governing the high-level behavior of interacting heterogeneous computer systems. It describes a theory of high-level protocol design that can be used to constrain manipulation and harness the potential of automated negotiation and coordination strategies to attain more effective interaction among machines that have been programmed by different entities to pursue different goals.

While game theoretic ideas have been used to answer the question of how a computer should be programmed to act in a given specific interaction, here they are used in a new way, to address the question of how to design the rules of interaction themselves for automated agents.

Rules of Encounter provides a unified, coherent account of machine interaction at the level of the machine designers (the society of designers) and the level of the machine interaction itself (the resulting artificial society). Taking into account such attributes of the artificial society as efficiency, and the self-interest of each member in the society of designers, it analyzes what kinds of rules should be instituted to govern interaction among these autonomous agents.

The authors point out that adjusting the rules of public behavior--or the rules of the game-- by which the programs must interact can influence the private strategies that designers set up in their machines, shaping design choices and run-time behavior, as well as social behavior.

Artificial Intelligence series

(retrieved from Amazon Fri, 24 Apr 2009 07:57:52 -0400)

The first test round has been closed. Visit the Open Shelves Classification group for details.

Quick Links

Ebooks Audio Swap

Popular covers

 

Help/FAQs | About | Privacy/Terms | Blog | Contact | LibraryThing.com | APIs | WikiThing | Common Knowledge | 46,793,603 books!