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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop…

by David Kushner

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183328,477 (4.08)None
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Random House (2003), Hardcover, 352 pages

Member:odeb
Collections:Your libraryRating:
Tags:biography, business, computer games, computers, games, history, non-fiction, video games
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An excellent book that does a great job capturing the atmosphere of the creation and of the times. ( )
chrislems | Sep 8, 2007 |  
A so-so biography of the "two Johns" from iD software. In terms of gaming-related print media it's the best of the best solely because it's not in the G4-mold of schlock associated with gamers that prioritizes pictures and color-laden graphs over substance. Gamers, this is the ONLY gaming-related book you can put on your coffee table and actually be admired for having a scrap of culture so far. ( )
Kade | Jun 15, 2007 | 1 vote
This is the fascinating story of the brilliant programmers of Id Software, who revolutionized computer gaming with Wolfenstein 3D, Doom, and Quake. You must read it if you have even the slightest interest in computer games and how they're developed. ( )
Jamie638 | Mar 16, 2007 |  
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Book description

Amazon.com (ISBN 0375505245, Hardcover)

Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to everything that crosses your path, represented a milestone in many areas. It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. It was a social phenomenon, with individuals and companies hooking up networks specifically for Doom tournaments and staying up for days to blast away on them (well before the Internet went big-time). The game's publisher, id Software, used an unusual shareware marketing strategy (give away the first levels, charge for the more advanced ones) that worked very well. On top of it all, the gore-filled game raised serious questions about decency in products meant for use by school-age kids. Masters of Doom explores the Doom phenomenon, as well as the lives and personalities of the two men behind it: John Carmack and John Romero.

This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall

Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention.

(retrieved from Amazon Fri, 24 Apr 2009 07:58:08 -0400)

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