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Works by Rebecca Rufo-Tepper

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Game designers traffic in the space of possibility. They design systems that define rules and thus give rise both to play and to a sense that anything is possible. As a game designer, I believe in the value of such spaces. The design of Quest to Learn thus began with an inquiry into the idea of possibility. What, for example, my team asked, might be made possible for kids if we found a way to conceive of school as just one kind of learning space within a network of learning spaces that spans show more in school, out of school, local and global, physical and digital, teacher led and peer driven, individual and collaborative? What might bemade possible for teachers if their creativity around how to engage kids were deeply valued and they were supported with resources—such as collaborating with game designers—to really understand what engagement around learning
can look like? Download: http://dmlcentral.net/sites/dmlcentral/files/resource_files/Quest_to_LearnMacfou...
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