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Wizards of the Coast

Author of Tasha's Cauldron of Everything

343+ Works 8,475 Members 17 Reviews 1 Favorited

About the Author

Wizards of the Coast game company was started in the home of Peter Adkison in 1990. It grew to be a leader in the hobby gaming business and a part of the global Hasbro family. The purpose Wizards of the Coast is to provide great entertainment for the hobby gaming community through games, novels, show more comics, TV series, apparel and more. show less
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Series

Works by Wizards of the Coast

Mordenkainen's Tome of Foes (2018) 465 copies
Princes of the Apocalypse (2015) 335 copies
Waterdeep: Dragon Heist (2018) 284 copies
Fizban's Treasury of Dragons (2020) 278 copies
Ghosts of Saltmarsh (2019) 267 copies
Candlekeep Mysteries (2021) 234 copies
The Rise of Tiamat (2014) 220 copies
Tomb of Annihilation (2017) 217 copies
Out of the Abyss (2015) 215 copies
Mythic Odysseys of Theros (2020) 186 copies
Storm King's Thunder (1796) 184 copies
Acquisitions Incorporated (2019) 149 copies
Tyranny of Dragons (2019) 101 copies
The Frostfell Rift (2006) 23 copies
Spellbook Cards: Arcane (2018) 18 copies
D&D Character Sheets (2017) 17 copies
Spellbook Cards: Xanathar's (2018) 16 copies
Spellbook Cards: Cleric (2018) 15 copies
Spellbook Cards: Druid (2018) 12 copies
Spellbook Cards: Martial (2018) 11 copies
Spellbook Cards: Bard (2018) 10 copies
Spellbook Cards: Ranger (2018) 10 copies
Spellbook Cards: Paladin (2018) 7 copies
Dungeon! 3 copies
Dragon Magazine 3 copies
Angelfire Booster Pack (2005) 2 copies
Dragon Collectors Set (2011) 1 copy
Go Wild! 1 copy
Batterhorn 1 copy
Smelt 1 copy

Associated Works

Magic: The Gathering Pocket Players Guide (1994) — Publisher — 179 copies

Tagged

5e (302) 5th Edition (134) accessory (46) adventure (90) core rules (25) D&D (1,691) D&D 3.5 (35) D&D 4E (29) D&D 5 (27) D&D 5e (127) d20 (95) DnD 5e (25) dnd5 (25) dnd5e (33) DnDBeyond (30) Dungeons & Dragons 5th Edition (82) fantasy (570) fiction (121) Forgotten Realms (92) game (41) games (244) gaming (301) hardcover (65) miniatures (66) monsters (34) ND (31) non-fiction (105) PDF (38) reference (152) role-playing games (262) roleplaying (123) RPG (978) RPG Books (24) rulebook (67) sourcebook (26) to-read (111) TTRPG (134) unread (26) vintiquebooks (39) Wizards of the Coast (95)

Common Knowledge

Canonical name
Wizards of the Coast
Legal name
Wizards of the Coast
Other names
Wizards R&D Team
Wizards RPG Team
Gender
n/a
Nationality
USA

Members

Reviews

It's not perfect, but it's very, very good.

This adventure is the best I've seen from Wizards of the Coast in terms of DM ease-of-use. I'm coming to this from Princes of the Apocalypse, which is a royal mess, and this is a breath of fresh air. While PotA requires massive amounts of page flipping simply to find the basic storyline and What's Happening, Dragon Heist instead includes everything the DM needs to know up front. If you're good at improvisation at the table, you truly could read the first chapter to get the main ideas and invent the rest on the fly.

That being said, there is plenty here to run with and you won't run out of content. The adventure is presented flexibly enough that you can modify it on the fly, but with enough information that you don't have to.

You like flowcharts? There are flowcharts.

Encounter maps? Lots of those (older style, not like the Mike Schley maps you might be used to if you've only played hardcover 5e adventures).

Encounter variety? Check.

Factions are useful, relevant and interesting; NPCs have personalities and motivations (though modern politics seeps its way into them); players have freedom to explore; villains are interesting; and the adventure is highly replayable.

Finally, you get Waterdeep. The City of Splendors. Personally, I'm coming to the adventure with very little prior lore knowledge. But there's enough background information presented here that I can see it being quite easy to make the city real and unique at the table.

In all, it's an introductory adventure that contains an incredible amount of useful and easy-to-use information for the DM. If your players are interested in an urban intrigue roleplay-heavy campaign, give it a shot.
… (more)
 
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Synopsis2486 | May 15, 2023 |
Very *very* sandbox-y and rather disorganized. This isn't something you can just pick up and run. It takes managing your players' options and being very aware of all the possibilities in each area.

That being said, there's a lot of fun stuff to do here :)
 
Flagged
Synopsis2486 | May 15, 2023 |
The 'Essentials Kit' for Fifth Edition D&D builds off of the 'Starter Set' in that it has the same setting and many of the same NPCs plus a glossy map, item cards and other fun extras for play. My only problem with it is that the sets feel incomplete as a result unless you buy both of them and integrate the materials.

That's just me, though. The adventure included in this box, 'Dragon of Icespire Peak', is not as fun as that included in the 'Starter Set', but there's plenty of opportunity to flesh it out for the DM. This set focuses on character creation as well and expands the rules significantly for new players as a result.… (more)
½
 
Flagged
ManWithAnAgenda | 1 other review | Sep 18, 2022 |
I like that the 1st part of the book is not a forced march of you must go do this mission. It's ability to change as the players decide where to go is a nice change from prewritten campaigns I have played in the past. As the Dungeon Master for this campaign, the only problem I had with it was putting my players in the mindset of how brutally cold the setting is. Overall we had a great time playing this campaign.
 
Flagged
jamesjarrett00 | Aug 11, 2022 |

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Statistics

Works
343
Also by
2
Members
8,475
Popularity
#2,840
Rating
3.9
Reviews
17
ISBNs
296
Languages
4
Favorited
1

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