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Gabrielle Zevin

Author of The Storied Life of A. J. Fikry

13+ Works 18,904 Members 1,304 Reviews 22 Favorited

About the Author

Gabrielle Zevin was born in New York City on October 24, 1977. She received a degree in English and American literature from Harvard University in 2000. She has written both adult and young adult novels. Her debut, Margarettown, was a selection of the Barnes and Noble Discover Great New Writers show more program. Her other works include The Hole We're In, Memoirs of a Teenage Amnesiac, and The Storied Life of A. J. Fikry. Her young adult novel Elsewhere was an American Library Association Notable Children's Book. She has also written for the New York Times Book Review and NPR's All Things Considered. She is the screenwriter of Conversations with Other Women starring Helena Bonham Carter and Aaron Eckhart, for which she received an Independent Spirit Award Nomination. In 2009, she and director Hans Canosa adapted her novel Memoirs of a Teenage Amnesiac into the Japanese film, Dareka ga Watashi ni Kiss wo Shita. (Bowker Author Biography) show less
Image credit: Aaron Eckhart


Works by Gabrielle Zevin

The Storied Life of A. J. Fikry (2014) 6,004 copies
Elsewhere (2005) 3,621 copies
Memoirs of a Teenage Amnesiac (2007) 1,933 copies
All These Things I've Done (2011) 850 copies
Young Jane Young (2017) 770 copies
Because It Is My Blood (2012) 316 copies
The Hole We're In (2010) 199 copies
Margarettown (2005) 189 copies
Conversations with Other Women [2005 Film] (2005) — Writer — 12 copies

Associated Works

Love Is Hell (2008) — Contributor — 469 copies
Modified: Cyborgs, Mutants, and Dystopia [first chapters] (2012) — Contributor — 18 copies


2014 (86) 2015 (66) 2023 (71) adoption (166) afterlife (212) amnesia (134) audiobook (97) book club (63) books (126) books about books (156) bookstore (105) bookstores (134) chocolate (69) coming of age (76) contemporary (118) contemporary fiction (114) death (309) dystopia (90) ebook (105) family (211) fantasy (178) fiction (1,352) friendship (193) gaming (73) high school (88) Kindle (101) love (145) Massachusetts (83) novel (100) own (94) read (196) relationships (144) romance (259) science fiction (69) teen (100) to-read (1,346) video games (87) YA (361) young adult (429) young adult fiction (68)

Common Knowledge



I've never really gotten into video games, like many of my peers. This is mostly because my highly academic & educated parents did not allow video games at home. The games I did get to play were far and few in-between. One of the games I did have access to, however, was the Oregon Trail, which features pretty prominently in the first 3rd of the book and is referenced throughout the rest of the book. So in that respect, I am this book's *sorta* target audience in that I played that game (a later version though) and I am an *elder* millennial. That's not why I loved the novel though.

While this book's main characters and the main plot focus on the creation of video games, there are far deeper, more complex, issues that lie at the heart of this story. The author uses the video and the metaphor of the video game to examine and challenge human's perceptions of love, friendship, work, family, sense of belonging; as well as life, death and grief. I think this quote, from the last 3rd of the book (336), encapsulates why I loved this book and why it resonated with me.

"What is a game?" Marx said. "It's tomorrow, and tomorrow, and tomorrow. It's the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever."
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jenkies720 | 213 other reviews | Jun 7, 2024 |
I’m not a gamer but I really enjoyed Tomorrow and Tomorrow and Tomorrow nevertheless. It opened my eyes to the world of gaming and I started to see games as an art form, a world a gamer can escape to, as creative, as intricately constructed and as immersive as a book is to a reader.
Gaming is everything to Sadie and Sam. They meet and connect over a Nintendo consul, reconnect and develop their first game together after bumping into each other in Cambridge and go on to become partners in a successful gaming company. Their special friendship is incredibly moving from beginning to end. The heartbreaking acts of support, love and kindness are as impactful as the misunderstandings, jealousies and rivalries. The recurring themes of Macbeth’s Tomorrow soliloquy, Emily Dickenson’s Freight fitting the Groove and The Illiad’s Tamer of Horses add emotional depth and poignancy. When life sucks – death, tragedy, depression, disability, discrimination – press reset and start again. A glass heart might shatter, a maze might not lead you home but there is always tomorrow and tomorrow and tomorrow.
“Maybe it was the willingness to play that hinted at a tender, eternally newborn part in all humans. Maybe it was the willingness to play that kept one from despair.”
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geraldine_croft | 213 other reviews | Jun 2, 2024 |
I thought the relationships in this were a touch toxic and that there were some really big things just thrown in for shock factor
spiritedstardust | 213 other reviews | Jun 1, 2024 |



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