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Series: GURPS 3rd Edition

Series by cover

Works (105)

TitlesOrder
GURP'S Players' Book : Character Design Rules from the Gurps Basic Set by Steve Jackson
GURPS Age of Napoleon by Nicholas Caldwell
GURPS Aliens: Nonhuman Races for Science Fiction Roleplaying by Chris W. McCubbin
GURPS Arabian Nights: Magic and Mystery in the Land of the Djinn by Phil Masters
GURPS Atlantis by Phil Masters
GURPS Autoduel by Aaron Allston
GURPS Autoduel: Car Warriors by Martha Ladyman
GURPS Aztecs: Sacrifice and Glory in a Lost Civilization by III Aurelio Locsin
GURPS Basic Set: Generic Universal Roleplaying System by Steve Jackson
GURPS Bestiary: Animals, Monsters and Were-Creatures by Steffan O'Sullivan
GURPS Bio-Tech: The Next Step in Human Evolution by David L. Pulver
GURPS Black Ops by Jeff Koke
GURPS Blank Character Sheets by Steve Jackson Games
GURPS Bunnies & Burrows by Steffan O'Sullivan
GURPS Cabal by Kenneth Hite
GURPS Callahan's Crosstime Saloon by Chris W. McCubbin
GURPS Camelot: Roleplaying in the Court of King Arthur by Robert M. Schroeck
GURPS Castle Falkenstein by James L. Cambias
GURPS Castle Falkenstein: The Ottoman Empire by Phil Masters
GURPS Celtic Myth by Ken Walton
GURPS China by Thomas M. Kane
GURPS Cliffhangers by Brian J. Underhill
GURPS Compendium I: Character Creation by Sean Punch
GURPS Conan by Curtis M. Scott
GURPS Conspiracy X by C. William Borrall
GURPS Cops by Lisa J. Steele
GURPS Covert Ops by William H. Stoddard
GURPS Cyberpunk: High-Tech Low-Life Roleplaying by Loyd Blankenship
GURPS Discworld by Phil Masters
GURPS Discworld Also by Phil Masters
GURPS Dragons by Phil Masters
GURPS Egypt: Tombs. Temples. Trouble. by Thomas Kane
GURPS Espionage: The Secret World of Assassins, Spies and Counterspies by Thomas M. Kane
GURPS Faerie by Graeme Davis
GURPS Fantasy Bestiary: Fantastic Creatures for Fantasy Roleplaying by Steffan O'Sullivan
GURPS Fantasy GM's Pack by Steve Jackson
GURPS Fantasy: Tredroy by Alexander von Thorn
GURPS For Love of Mother-Not: Solo Adventure in Alan Dean Foster's Humanx Commonwealth by W.G. Armintrout
GURPS Goblins by Malcolm Dale
GURPS Greece: The Age of Gods and Heroes by Jon Zeigler
GURPS High-Tech: Weapons and Equipment Through the Ages by Michael Hurst
GURPS Horror/Autoduel Zombietown, USA by Barry Link
GURPS Horror/Space Flight 13 by W.G. Armintrout
GURPS Horror: The Complete Guide to Horrific Roleplaying by J. M. Caparula
GURPS Horror: The Old Stone Fort by Don Rapp
GURPS Horseclans: Roleplaying in Robert Adam's Barbarian Future by Steve Jackson
GURPS Humanx: Roleplaying in Alan Dean Foster's "Humanx Commonwealth" by Curtis M. Scott
GURPS Ice Age: Roleplaying in the Prehistoric World by Kirk Wilson Tate
GURPS Illuminati: The World Is Stranger Than You Think by Nigel D. Findley
GURPS Imperial Rome by C. J. Carella
Gurps IOU : welcome to Illuminati University! by Elizabeth McCoy
GURPS Japan by Lee Gold
GURPS Lite (3rd Edition) by Sean Punch
GURPS Low-Tech (First Edition) by Evan Jamieson
GURPS Mage: The Ascension by Robert M. Schroeck
GURPS Magic: A Tome of Mystic Secrets for Fantasy Roleplaying by Steve Jackson
GURPS Martial Arts: Exotic Combat Systems from All Cultures by C. J. Carella
GURPS Mecha: Mighty Battlesuits and Anime Fighting Machines by David L. Pulver
GURPS Middle Ages I by Michael Hurst
GURPS Module Prime Alpha by Stephen V. Cole
GURPS New Sun: Based on Gene Wolfe's Book of the New Sun Series by Gene Seabolt
GURPS Old West: Roleplaying on the American Frontier by Ann Dupuis
GURPS Planet Krishna by James L. Cambias
GURPS Prime Directive Core Rulebook by Gary Plana
GURPS Psionics: Fantastic Powers of Mind Over Matter by David L. Pulver
GURPS Reference Screen (2nd Edition) by Staff
GURPS Religion: Gods, Priestly Powers and Cosmic Truths by Janet Naylor
GURPS Riverworld by J. M. Caparula
GURPS Robots: Bold Experiments. Faithful Servants. Soulless Killers. by David L. Pulver
GURPS Russia by S. John Ross
GURPS Scarlet Pimpernel by Lisa Evans
GURPS Screampunk by Jo Ramsay
GURPS Space - Stardemon: Spacefarers Unlock an Ancient Secret by Greg Porter
GURPS Space Adventures by David L. Pulver
GURPS Space Bestiary by Chris McCubbin
GURPS Space: Roleplaying in the Worlds of Tomorrow by Steve Jackson
GURPS Space: Terradyne by Russell Brown
GURPS Special Ops: Counter-Terrorism, Hostage Rescue and Behind-the-Lines Action by Greg Rose
GURPS Steam-Tech by William Stoddard
GURPS Steampunk by William H. Stoddard
GURPS Supers: Super-Powered Roleplaying Meets the Real World by Loyd Blankenship
GURPS Swashbucklers by Steffan O'Sullivan
GURPS SWAT by Brian J. Underhill
GURPS Time Travel: Adventures Across Time and Dimension by Steve Jackson
GURPS Timeline: From the Big Bang to the Bombing of Baghdad by Chris W. McCubbin
GURPS Traveller - GM Screen by Steve Jackson Games
GURPS Traveller: Planetary Survey 1 - Kamsii, the Pleasure Planet by Steve Jackson
GURPS Ultra-Tech 2: Hard-Core, Hard-Wired Hardware by David L. Pulver
GURPS Ultra-Tech: A Sourcebook of Weapons & Equipment for Future Ages by David L. Pulver
GURPS Undead by Sean M.Games Punch
GURPS Update by Steve Jackson
GURPS Uplift: Based on the Award-Winning Novels by David Brin by Stefan Jones
GURPS Vampire the Masquerade Companion by Chris W. McCubbin
GURPS Vampire: The Masquerade by Jeff Koke
GURPS Vehicles Lite by David L. Pulver
GURPS Vikings: Roleplaying in the World of the Norsemen by Graeme Davis
GURPS Voodoo by C. J. Carella
GURPS Warehouse 23: Things They Don't Want You to Have by S. Ross
GURPS Werewolf: The Apocalypse by Robert Schroeck
Gurps Witch World : Roleplaying in Andre Norton's Witch World by Sasha Miller
GURPS WWII: A World Ablaze, its Destiny in the Balance by Gene Seabolt
GURPS WWII: Weird War II by Ken Hite
The Medusa-Sanction by Steve Jackson
GURPS Middle Ages 1 (Second Edition) by Graeme Davis6050
GURPS Prime Directive: Klingons by Stephen V. ColeAmarillo Design Bureau 8003

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Series?!

How do series work?

To create a series or add a work to it, go to a "work" page. The "Common Knowledge" section now includes a "Series" field. Enter the name of the series to add the book to it.

Works can belong to more than one series. In some cases, as with Chronicles of Narnia, disagreements about order necessitate the creation of more than one series.

Tip: If the series has an order, add a number or other descriptor in parenthesis after the series title (eg., "Chronicles of Prydain (book 1)"). By default, it sorts by the number, or alphabetically if there is no number. If you want to force a particular order, use the | character to divide the number and the descriptor. So, "(0|prequel)" sorts by 0 under the label "prequel."

What isn't a series?

Series was designed to cover groups of books generally understood as such (see Wikipedia: Book series). Like many concepts in the book world, "series" is a somewhat fluid and contested notion. A good rule of thumb is that series have a conventional name and are intentional creations, on the part of the author or publisher. For now, avoid forcing the issue with mere "lists" of works possessing an arbitrary shared characteristic, such as relating to a particular place. Avoid series that cross authors, unless the authors were or became aware of the series identification (eg., avoid lumping Jane Austen with her continuators).

Also avoid publisher series, unless the publisher has a true monopoly over the "works" in question. So, the Dummies guides are a series of works. But the Loeb Classical Library is a series of editions, not of works.

Helpers

Maddz (83), Agrippa (25), Thalendar (24), prosfilaes (5), bampton (2), Astronut (2), StormRaven (1), Luis_O_M_Dantas (1), Jarandel (1), wayneandmelinda (1), PortiaLong (1), Felagund (1)
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