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games, gaming, video games (28)
non-fiction, pop culture, video games (21)
history, video games (16)
history, non-fiction, video games (16)
art, video games (15)
library, video games (14)
games, programming (13)
Subject: video
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Video (2 works)
video (2 works)
video (5 works)
Video (11 works)
Video amplifiers (1 works)
Video art (11 works)
Video art British Columbia Exhibitions (1 works)
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Video art Exhibitions (14 works)
Video art Exhibitions (7 works)
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Video art United States Exhibitions (16 works)
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Video art (3 works)
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Video compression (2 works)
Video dial tone Standards (1 works)
Video dial tone (1 works)
Video display terminals Health aspects (2 works)
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Video game characters In motion pictures (2 works)
Video game music (1 works)
Video gamers Psychology (1 works)
Video gamers as businesspeople (1 works)
Video gamers as businesspeople (1 works)
Video games (30 works)
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Video games Design (5 works)
Video games Design (2 works)
Video games Drama (1 works)
Video games Fiction (7 works)
Video games Fiction (7 works)
Video games Handbooks, manuals, etc (2 works)
Video games History (8 works)
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Video games Juvenile literature (1 works)
Video games Juvenile literature (6 works)
Video games Moral and ethical aspects (1 works)
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Video games Psychological aspects (1 works)
Video games Rules (1 works)
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Video games Social aspects Case studies (1 works)
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Video games Vocational guidance (1 works)
Video games (25 works)
Video games and children (2 works)
Video games and children (2 works)
Video games and teenagers (1 works)
Video games industry United States History (1 works)
Video games industry Vocational guidance (1 works)
Video genres Terminology (2 works)
Video genres Terminology (1 works)
Video recording (9 works)
Video recording Amateurs' manuals (4 works)
Video recording Amateurs' manuals (5 works)
Video recording Handbooks, manuals, etc (1 works)
Video recording Handbooks, manuals, etc (1 works)
Video recording Juvenile literature (2 works)
Video recording Lighting (4 works)
Video recording Technique Amateurs' manuals (1 works)
Video recording (3 works)
Video Recording (1 works)
Video recording for the hearing impaired (1 works)
Video recording in church work (1 works)
Video recording in social service (1 works)
Books under this subject
- A Christmas Carol by Charles Dickens (20,804 copies)
- Journey to the Center of the Earth by Jules Verne (12,582 copies)
- Ivanhoe by Sir Walter Scott (11,494 copies)
- A Connecticut Yankee in King Arthur's Court by Mark Twain (10,279 copies)
- The Prince and the Pauper by Mark Twain (8,035 copies)
- The Travels of Marco Polo by Marco Polo (4,342 copies)
- The Black Arrow by Robert Louis Stevenson (3,155 copies)
- From the Earth to the Moon by Jules Verne (2,451 copies)
- The Physics of Star Trek by Lawrence M. Krauss (1,785 copies)
- Masters of Doom: How Two Guys Created an Empire and… by David Kushner (803 copies)
- Sense and Sensibility [1995 film] by Ang Lee (607 copies)
- Epic by Conor Kostick (588 copies)
- The Best Way to Play by Bill Cosby (565 copies)
- What Video Games Have to Teach Us About Learning and… by James Paul Gee (473 copies)
- The Official Pokemon Handbook by Maria S. Barbo (453 copies)
- Lara Croft: Tomb Raider [2001 film] by Simon West (449 copies)
- The Ultimate History of Video Games: From Pong to… by Steven L. Kent (423 copies)
- The Filmmaker's Handbook: A Comprehensive Guide for the… by Steven Ascher (394 copies)
- Lara Croft Tomb Raider: The Cradle of Life [2003 film] by Jan de Bont (300 copies)
- Physics for Game Developers by David M Bourg (203 copies)
- Saga by Conor Kostick (201 copies)
- Trigger Happy: Videogames and the Entertainment Revolution by Steven Poole (187 copies)
- Lucky Wander Boy by D. B. Weiss (186 copies)
- Final Fantasy VIII Official Strategy Guide by David Cassady (185 copies)
- Persuasive Games: The Expressive Power of Videogames by Ian Bogost (165 copies)
- Don't Bother Me Mom--I'm Learning! by Marc Prensky (145 copies)
- Supercade: A Visual History of the Videogame Age 1971-1984 by Van Burnham (141 copies)
- Half-Real: Video Games between Real Rules and Fictional… by Jesper Juul (140 copies)
- Joystick Nation: How Videogames Ate Our Quarters, Won Our… by J. C. Herz (134 copies)
- This Gaming Life: Travels in Three Cities by Jim Rossignol (132 copies)
- The Game Design Reader: A Rules of Play Anthology by Katie Salen (128 copies)
- Got Game: How the Gamer Generation Is Reshaping Business… by John C. Beck (127 copies)
- Genesis Alpha by Rune Michaels (126 copies)
- AI for Game Developers by David M Bourg (100 copies)
- Grand Theft Auto Official Strategy Guide: San Andreas by Rick Barba (98 copies)
- The Sims 2 (Prima Official Game Guide) by Greg Kramer (93 copies)
- Illuminating Video: An Essential Guide To Video Art by Doug Hall (92 copies)
- Grand Theft Childhood: The Surprising Truth About Violent… by Lawrence Kutner (82 copies)
- Brainboy and the DeathMaster by Tor Seidler (78 copies)
- Kidnapped [adapted - graphic novel by Alan Grant] by Alan Grant (77 copies)
- Video Art by Michael Rush (76 copies)
- Night Watch [2004 film] by Timur Bekmambetov (75 copies)
- The Art of Halo by Eric S. Trautmann (62 copies)
- Digital Video For Dummies by Keith Underdahl (61 copies)
- Pokemon Fire Red & Leaf Green by Eric Mylonas (60 copies)
- Fundamentals of Game Design by Ernest Adams (59 copies)
- Game On by Lucien King (57 copies)
- Shinkei by Lian Hearn (56 copies)
- Phoenix: The Fall & Rise of Videogames by Leonard Herman (56 copies)
- Final Fantasy Tactics: The Official Strategy Guide by Elizabeth Hollinger (53 copies)
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