Mel Odom's Sooner Dead reviewed by jseger9000

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Mel Odom's Sooner Dead reviewed by jseger9000

1jseger9000
Edited: Jun 6, 2011, 12:54 am

Here's one I've been having trouble with. The flow seems off. I feel like the fifth paragraph should be placed between the second and third. But then the second paragraph flows directly into the third.

Maybe it's okay as it is. What do you guys think?

Also, the review seems to be missing... something. I dunno. I pieced it together while I was on vacation and I feel like it shows.

Any and all suggestions/criticism is appreciated.
---
Hella and her mentor/partner, a humanoid bison named Stampede, are hired to guide a professor and his heavily armed crew through the Redblight, a wasteland in what used to be Oklahoma. The dangers of the Redblight are many, including various raiders, mutated creatures and an armadillo biker gang. What the professor is searching for remains a mystery to Hella. The whole contract stinks and the guides are second guessing the wisdom of accepting it.

I'd always liked the idea of TSR's Gamma World, a post-nuclear role-playing game that managed to be silly enough not to be depressing. I was happy to see Wizards of the Coast was not only reviving the game, but releasing novels set in that world.

I wasn't so excited to find out that the first Gamma World novel was being written by Mel Odom. My previous experience with Mel (another book based on a game, Hellgate: London: Exodus) wasn't a good one. That was also a game world that could have supported some very interesting fiction, but I just could not get past Mel's writing. It lacked even the most basic description and he tended to be repetitive with his phrasing.

I have to say, Mel's writing was much better this time out. Maybe he was under less editorial pressure. Maybe he's just improved as a writer. It wasn't brilliant writing, but at least it got out of the way as I read. The description was lots better and the repetition that broke my suspension of disbelief was nowhere to be found.

Today I guess the idea of global thermonuclear war seems kind of passe, so Gamma World's back-story/setting has changed significantly. In 2012, the Large Hadron Collider implodes causing multiple realities to intrude on ours. Society collapsed, geography changed and all sorts of strange and mutated creatures were set loose. And even now, a hundred and fifty years after what came to be known as 'the Big Mistake', reality has not quite settled down. 'Ripples' appear from time to time, opening temporary (and usually one-way) doorways onto other realities. The idea was unique, I admit. But I missed the nice, old-fashioned post-nuclear wasteland. Not that I'm blaming Mel for that.

Overall, Sooner Dead was an okay, enjoyable bit of pulp fiction. It wasn't outstanding, but I didn't want to quit the book either. I wouldn't strongly recommend it, but I wouldn't warn a potential reader away either. I do hope future Gamma World novels are a little stronger though.

2jseger9000
Jun 6, 2011, 2:20 pm

I tinkered with my review some. Mainly trying to give a bit more opinion of the book at the end of the review.
---
Hella and her mentor/partner, a humanoid bison named Stampede, are hired to guide a professor and his heavily armed crew through the Redblight, a wasteland in what used to be Oklahoma. The dangers of the Redblight are many, including various raiders, mutated creatures and an armadillo biker gang. What the professor is searching for remains a mystery to Hella. The whole contract stinks and the guides are second guessing the wisdom of accepting it.

I'd always liked the idea of TSR's Gamma World, a post-nuclear role-playing game that managed to be silly enough not to be depressing. I was happy to see Wizards of the Coast was not only reviving the game, but releasing novels set in that world.

I wasn't so excited to find out that the first Gamma World novel was being written by Mel Odom. My previous experience with Mel (another book based on a game, Hellgate: London: Exodus) wasn't a good one. That was also a game world that could have supported some very interesting fiction, but I just could not get past Mel's writing. It lacked even the most basic description and he tended to be repetitive with his phrasing.

I have to say, Mel's writing was much better this time out. Maybe he was under less editorial pressure. Maybe he's just improved as a writer. It wasn't brilliant writing, but at least it got out of the way as I read. The description was lots better and the repetition that broke my suspension of disbelief was nowhere to be found.

Today I guess the idea of global thermonuclear war seems kind of passé, so Gamma World's back-story/setting has changed significantly. In 2012, the Large Hadron Collider implodes causing multiple realities to intrude on ours. Society collapsed, geography changed and all sorts of strange and mutated creatures were set loose. And even now, a hundred and fifty years after what came to be known as 'the Big Mistake', reality has not quite settled down. 'Ripples' appear from time to time, opening temporary (and usually one-way) doorways onto other realities. The idea was unique, I admit. But I missed the nice, old-fashioned post-nuclear wasteland. Not that I'm blaming Mel for that.

Overall, Sooner Dead was an okay, enjoyable bit of pulp fiction. The story and its characters were entertaining enough. Things rolled along smoothly and Mel did an okay job at laying out the newly ‘reimagined’ Gamma Terra.

It wasn't outstanding, but I didn't want to quit the book either. I wouldn't strongly recommend it, but I wouldn't warn a potential reader away either. If the new Gamma World sounds interesting to you, you’ll probably enjoy the book well enough. If Mel wrote sequels I would probably pick them up. I do hope future Gamma World novels are a little stronger though.

3readafew
Jun 30, 2011, 10:40 pm

I like though you're right there's something about the 5th para. maybe change the start? 'I guess today the idea of'

4jseger9000
Edited: Jul 2, 2011, 4:10 am

#3 - Thank you for the feedback.

In the first sentence of paragraph five I just cut 'I guess' completely. I also made some random, minor changes and rearranged the last two sentences in paragraph four and think it reads better.
---
Hella and her mentor/partner, a humanoid bison named Stampede, are hired to guide a professor and his heavily armed crew through the Redblight, a wasteland in what used to be Oklahoma. The dangers of the Redblight are many, including various raiders, mutated creatures and an armadillo biker gang. What the professor is searching for remains a mystery to Hella. The whole contract stinks and the guides are second guessing the wisdom of accepting it.

I'd always liked the idea of TSR's Gamma World, a post-nuclear role-playing game that managed to be silly enough not to be depressing. I was happy to see Wizards of the Coast was not only reviving the game, but releasing novels set in that world.

I wasn't so excited to find out that the first Gamma World novel was being written by Mel Odom. My previous experience with Mel (another book based on a game, Hellgate: London: Exodus) wasn't a good one. That was also a game world that could have supported some very interesting fiction, but I just could not get past Mel's writing. It lacked even the most basic description and he tended to be repetitive with his phrasing.

I have to say, Mel's writing was much better this time out. Maybe he was under less editorial pressure. Maybe he's just improved as a writer. Either way, the description was lots better and the repetition that broke my suspension of disbelief was nowhere to be found. It wasn't brilliant writing, but at least it got out of the way as I read.

Today, the idea of global thermonuclear war seems kind of passé, so Gamma World's back-story/setting has changed significantly. In 2012, the Large Hadron Collider implodes causing multiple realities to intrude on ours. Society collapsed, geography changed and all sorts of strange and mutated creatures were set loose. And even now, a hundred and fifty years after what came to be known as 'the Big Mistake', reality has not quite settled down. 'Ripples' appear from time to time, opening temporary (and usually one-way) doorways onto other realities. The idea was unique, I admit. But I missed the nice, old-fashioned post-nuclear wasteland. Not that I'm blaming Mel for that.

Overall, Sooner Dead was an okay, enjoyable bit of pulp fiction. The story and its characters were entertaining enough. The plot rolled along smoothly and Mel did an okay job at laying out the newly ‘reimagined’ Gamma Terra.

It wasn't outstanding, but I didn't want to quit the book either. I wouldn't strongly recommend it, but I wouldn't warn a potential reader away. If the new Gamma World sounds interesting to you, you’ll probably enjoy the book well enough. If Mel wrote sequels I would probably pick them up. I do hope future Gamma World novels are a little stronger though.

5readafew
Jul 8, 2011, 4:34 pm

yep better.