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Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
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Melvil Decimal System (DDC)306.487Social sciences Social Sciences; Sociology and anthropology Culture and Institutions Specific aspects of culture Recreation and performing arts Games and hobbies
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