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Ready Player One by Ernest Cline
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Ready Player One (original 2011; edition 2012)

by Ernest Cline (Author)

Series: Ready Player One (1)

MembersReviewsPopularityAverage ratingConversations / Mentions
18,4091272265 (4.07)4 / 957
"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.… (more)
Member:nighthawk4486
Title:Ready Player One
Authors:Ernest Cline (Author)
Info:Arrow (2012), 384 pages
Collections:Your library
Rating:****1/2
Tags:science fiction, literature, 21st Century Lit, 21st Century American Lit, American Lit

Work Information

Ready Player One by Ernest Cline (2011)

Recently added byLTSandboxPelican, private library, MoRelyks, Fowler2007, wonder2941, tngapch, maryauch, rohsummers
  1. 250
    Snow Crash by Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  2. 294
    Little Brother by Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  3. 210
    Neuromancer by William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  4. 100
    Reamde by Neal Stephenson (Anonymous user)
  5. 112
    Scott Pilgrim vs. The World by Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 70
    Halting State by Charles Stross (ahstrick)
  7. 60
    Daemon by Daniel Suarez (bikeracer4487)
  8. 116
    Charlie and the Chocolate Factory by Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  9. 50
    Armada by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  10. 50
    City of Golden Shadow by Tad Williams (infjsarah)
  11. 40
    Warcross by Marie Lu (deslivres5)
    deslivres5: dystopian society with virtual reality
  12. 20
    Geektastic: Stories from the Nerd Herd by Holly Black (quenstalof)
  13. 20
    Erebos by Ursula Poznanski (aliklein)
  14. 20
    For the Win by Cory Doctorow (simon_carr)
  15. 20
    Constellation Games by Leonard Richardson (TomWaitsTables)
  16. 53
    The Player of Games by Iain M. Banks (GD2020)
  17. 20
    Wyrm by Mark Fabi (slagolas, slagolas, Cecrow)
    Cecrow: Players inserted into a virtual world with real world stakes, and littered with cultural references.
  18. 43
    Kiln People by David Brin (freddlerabbit)
  19. 10
    You by Austin Grossman (Anonymous user)
  20. 10
    Press Start to Play by Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.

(see all 38 recommendations)

Florida (38)
2010s (99)
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» See also 957 mentions

English (1,239)  Italian (5)  German (4)  French (4)  Spanish (4)  Finnish (2)  Portuguese (Brazil) (1)  Norwegian (1)  Catalan (1)  Danish (1)  All languages (1,262)
Showing 1-5 of 1239 (next | show all)
I read this book originally back in 2020, and finally got around to listening to the audio book. I love this book, the great pop culture references, the notes of the decline of the world and humanity, and specifically such a great sci-fi adventure story. Wade's character development, as well as his general outlook on life is the exact type of character arc I love to see. My one favorite reference is specifically Rush, my dad's favorite rock band. Just the nod to the bands work just made my soul happy. ( )
  clougreen | Apr 5, 2024 |
I loved every second of this book. Though I read this one as an ebook, I am SERIOUSLY considering getting a hard copy to actually place among my precious home library selections. I’m ashamed of how long it took for me to actually decide to read it.

Right from the beginning, I knew I would like this book – I mean, what’s not to love about a story that promises an escape as the main character himself escapes into a futuristic, virtual world?! From start to finish, I liked everything in this book; the 80’s pop culture nostalgia, the video game, movie, and music references, the futuristic/dystopian setting, and a misunderstood, outcast youth. A recipe for perfection in my book.

Now, I was born in the 80’s but I didn’t get a chance to experience some of the references in real time. It wasn’t until I was older, in the late 90’s, that I ventured into the content from the decade before. I wasn’t able to feel nostalgia about everything that was referenced, but I found that I still awe-inspired by all of them Cline wrote into this story (there are a TON!). I’m not much of a gamer in any capacity because honestly…I suck most – if not all – games. However, I really enjoyed the gaming history referenced in this book despite my abominable gaming skills.

While I loved the elements of this book, I also thoroughly enjoyed the writing. I got lost…..When I can get “lost” in a book, it’s magical. I can generally “get into” just about any book, but to get lost in one….that’s something only an elite group of authors have done for me. The writing and plot structure made this possible.

Full Review: https://wanderinglectiophile.wordpress.com/2018/01/10/review-ready-player-one-by... ( )
  RochelleJones | Apr 5, 2024 |
Honestly, this book was okay. It was a quick read and although the experience wasn't a bad one, I felt very meh about it. The world was the strongest point by far. With the way the world is crumbling around us it makes a lot of sense that people want to escape into into a virtual one and surround themselves with nostalgia. The concept of the OASIS is a cool one as well. The plot was okay although it didn't always make sense so much happened because Wade is the main character and main characters are special even when they shouldn't succeed - it was interesting enough. But I didn't like the characters. Wade was annoying and uninteresting and everyone else existed to serve him. Art3mis was so much better (major spoiler: And deserved to win so much more) but ended up being reduced to being an object of Wade's affection. And as a somewhat related note?: I really don't like how that gotcha moment about Aech was handled. Very much felt like tokenism since it was revealed and then immediately pushed aside so Wade could keep doing his thing - if you want to do something like this you should ay least deal with it properly

While the reading experience was pleasant enough I didn't actually like this book. I would love to see something more nuanced done with this idea, but I do get why others love it so much. ( )
  TheAceOfPages | Mar 23, 2024 |
This is a thrilling science fiction novel (dystopian obviously) where most of humanity escapes their grim reality by entering a virtual reality world called the OASIS. Creepy...The story follows Wade Watts, a teenager who embarks on a quest within the OASIS to find an Easter egg hidden by its creator, James Halliday, which promises immense wealth and control of the OASIS itself. The novel is littered with pop culture references from the 1980s, which is clever, adds depth to the story, and adds layers of nostalgia for readers familiar with that era. The pacing is fast and engaging, and kept me hooked through the night until I finished it in the morning. It’s a classic hero journey packed into a fun and entertaining read. ( )
  Andrew.Lafleche | Mar 13, 2024 |
A great recommendation from my friend José, this book started so strongly and kept bringing interesting ideas through the middle, but then sagged into a sort of Disney ending with too many retroactive fixes saving too much of the show. If your childhood overlapped the nerd culture of the 80's, you will find a lot to enjoy here. I look forward to reading more by Cline but I hope he takes more care with the conclusion of the next book. ( )
  mattbonner | Feb 25, 2024 |
Showing 1-5 of 1239 (next | show all)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
 
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
added by bookfitz | editUSA Today, Don Oldenburg (Aug 21, 2011)
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
added by zhejw | editNew York Times, Janet Maslin (Aug 14, 2011)
 
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
added by bookfitz | editKirkus Reviews (May 1, 2011)
 

» Add other authors

Author nameRoleType of authorWork?Status
Ernest Clineprimary authorall editionscalculated
Brand, ChristopherCover designersecondary authorsome editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Funioková, NaďaTranslatorsecondary authorsome editionsconfirmed
Massey, JimCover designersecondary authorsome editionsconfirmed
Mäkelä, J. PekkaTranslatorsecondary authorsome editionsconfirmed
Mičkal, JiříCover artistsecondary authorsome editionsconfirmed
Riffel, HannesTranslatorsecondary authorsome editionsconfirmed
Riffel, SaraTranslatorsecondary authorsome editionsconfirmed
Rothfuss, PatrickIntroductionsecondary authorsome editionsconfirmed
Spini, LauraTranslatorsecondary authorsome editionsconfirmed
Wheaton, WilNarratorsecondary authorsome editionsconfirmed
Whiskytree IncCover artistsecondary authorsome editionsconfirmed
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Epigraph
Dedication
For Susan and Libby
Because there is no map for where we are going
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Everyone my age remembers where they were and what they were doing when they first heard about the contest.
Quotations
Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.
It was the dawn of a new era, one where most of the human race now spent all of their free time inside a videogame.
"No one in the world ever gets what they want and that is beautiful." [199]
And now the conditions at any schools had gotten so terrible that every kid with half a brain was being encouraged to stay at home and attend school online.
The Great Recession was now entering its third decade, and unemployment was still at a record high. (2045)
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"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.

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