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Game Programming All in One (2002)

by Bruno Miguel Teixeira de Sousa

Other authors: See the other authors section.

Series: Game Development Series

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30None790,981 (4)None
Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics.… (more)
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Author nameRoleType of authorWork?Status
Bruno Miguel Teixeira de Sousaprimary authorall editionscalculated
LaMothe, AndreForewordsecondary authorsome editionsconfirmed
Tanamachi, MikeCover designersecondary authorsome editionsconfirmed

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De todas as coisas que quero, és a única coisa que eu preciso.
Para ti, Ana.
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I still remember my first trip to the arcades.
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Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics.

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