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Loading... Game Programming All in One (2002)by Bruno Miguel Teixeira de Sousa
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Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics. No library descriptions found. |
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Google Books — Loading... GenresMelvil Decimal System (DDC)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesLC ClassificationRatingAverage:
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