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Real-Time Rendering (2nd Edition) (edition 2002)
Real-Time Rendering (2nd Edition) by Tomas Akenine-Moller
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"Rendering realistic three-dimensional images in a fraction of a second is an important goal in today's computer graphics industry. With the timely publication of Real-Time Rendering, authors Tomas Moller and Eric Haines present algorithms of lasting value, for use in computer-aided design, simulation, virtual reality worlds, and games. Focusing on the graphics pipeline, the book has chapters on transforms, optimization, visual appearance, polygon manipulation, collision detection, and special effects. Also included are a wide range of texture algorithms, intersection methods, and speed-up techniques. The book concludes with a section on hardware, including case studies of various graphics systems. Appendices on linear algebra and trigonometry give concise summaries for these fields. Copious references, reading recommendations, and a dedicated website for additional resources make this book an indispensable guide in this rapidly evolving field."--BOOK JACKET.
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