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Armada by Ernest Cline


by Ernest Cline

Other authors: Russell Walks (Illustrator (EDA logo))

Other authors: See the other authors section.

MembersReviewsPopularityAverage ratingMentions
1,7641565,911 (3.28)103
  1. 50
    Ready Player One by Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  2. 40
    Ender's Game by Orson Scott Card (Mind_Booster_Noori)
  3. 00
    The Roar by Emma Clayton (Cecrow)
  4. 00
    Tin Men by Christopher Golden (Scottneumann)
  5. 00
    Constellation Games by Leonard Richardson (psybre)
    psybre: Highly recommended for readers who love video games and science fiction and geek. No military/space wars in the plot, but an entertaining and unique one instead.

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» See also 103 mentions

English (154)  Spanish (1)  Italian (1)  All languages (156)
Showing 1-5 of 154 (next | show all)
Zack Lightman is an average teen-age resident of Oregon. His passion is video games, especially an Alien invasion game called Armada, at which he is one of the top players in the world.

Zack's father, Xavier, died when he was a baby (or did he?), but left behind some unique theories. He strongly believed that pop culture, from the Twilight Zone TV show to the Star Wars films all the way to present-day video games has a specific purpose. It is to indoctrinate mankind to the possibility of alien existence, because Contact has already happened.

At school one day, everyone rushes outside when a shuttle from the Earth Defense Alliance, exactly like the video game, lands on the athletic field. The people inside are looking for Zack. The invasion is real and imminent. Taken to a secret underground base, Zack and the other new recruits, all top players of the game, learn that swarms of drones are coming from Jupiter's moon, Europa. The intention is to wipe out humanity. All of Earth prepares for war.

While engaging the invaders, questions arise about their tactics. If they really want to destroy mankind, why are they using an inefficient method like a drone invasion? Pointing an asteroid at Earth, or releasing a worldwide plague would be much easier.

Anyone with any video game passion will love this novel. It is very easy to read, and understand, and would make a great movie. This is very much worth reading. ( )
  plappen | Dec 14, 2018 |
Look, I wanted to like this book, but I just didn't. It felt... clichéd. ( )
  Ubiquitine | Nov 24, 2018 |
Abby liked how the entire book was not just about games, but relationships through the games.

The book is a futuristic look at wars and how they could be fought by teenagers in video game format. They're fighting alien creatures.
  FinneytownSecondary | Nov 10, 2018 |
very good book. If you have read, Ready Player One and liked it, then you will like this one. Why did space themed movies and TV shows hit big starting in the 60s? Why all the space video games? Read and find out. The truth is out there. May the force be with you ( )
  shelbycassie | Aug 5, 2018 |
As a fan of Ready Player One, I wanted to dive into Cline's second book, Armada. Not as wonderful as his previous book, sadly. I was hooked when I started to read it but I lost steam halfway in. The book does pick up again near the end.

I did enjoy Armanda but it isn't the type of book that I would read a second time. Fans of space battles and the likes might find this more enjoyable. But I felt like something was missing within the pages. ( )
  Next_Jen | Jul 25, 2018 |
Showing 1-5 of 154 (next | show all)

» Add other authors (24 possible)

Author nameRoleType of authorWork?Status
Ernest Clineprimary authorall editionscalculated
Walks, RussellIllustrator (EDA logo)secondary authorall editionsconfirmed
Fowler, RalphDesignersecondary authorsome editionsconfirmed
Spratt, SamCover artistsecondary authorsome editionsconfirmed
Staehle, WillCover designersecondary authorsome editionsconfirmed
Wheaton, WilReadersecondary authorsome editionsconfirmed
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The only legitimate use of a computer is to play games. --Eugene Jaris, creator of Defender
For Major Eric T. Cline, USMC

The bravest person I have ever known

Semper Fi, little brother
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I was staring out the classroom window and daydreaming of adventure when I spotted the flying saucer.
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(Click to show. Warning: May contain spoilers.)
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Book description
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.

But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.

And then he sees the flying saucer.

Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.

No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.

It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?

At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.**
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It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar?… (more)

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