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In Real Life

by Cory Doctorow, Jen Wang (Illustrator)

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6765923,565 (3.77)18
"Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake" --cover flap.… (more)



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» See also 18 mentions

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Denuncia de les condicions laborals i desigualtats en un món cada cop mès globalitzat. Despertar de la consciència social i el valor del treball en equip. Tot això, explicat mitjançant adolescents que juguen a videojocs en línia. Meravella de còmic. I això que no sóc "gamer". El dibuix de Jen Wang enamora.

Ganes de passar-lo al meu fillol. Estic convençuda que la història l'atraparà. ( )
  acornet | Mar 22, 2020 |
Anda is thrilled when she’s invited to join a huge online game called Coarsegold. At first wandering for a while, she is then sucked into a situation where she kills off the avatars of farmers (characters who are paid real money, albeit very little, to gather items for other players). It initially feels good to be powerful in ways she can never be in person, until she befriends one of the farmers and learns he is a real guy in China who is being severely exploited. Suddenly, the consequences of gaming, and the people who participate around the world, become much more complex to Anda, even if she doesn’t yet fully comprehend the nuances and economic machinations. Although the core story was originally published in 2004 (on Salon.com), every element is still relevant, and the addition of Wong’s stunning artwork adds a great deal. Lush, hyper-saturated colors of the game environment contrast elegantly with the muted but complementary shades used to represent the real world. Free and loose formatting allows for striking full-page emphasis or meandering visual cues that reflect the text, but there is enough paneling to keep readers easily following the story. An educational introduction offers further insight into gaming and the economies and political implications behind them; if readers take the time to actually delve into it, their experience of Anda’s journey will be richer for it. - April Spisak ( )
  Kelsie.n.Wiedmar | Jan 28, 2020 |
A lovely graphic novel for anyone who loves gaming or coming-of-age stories. ( )
  StefanieGeeks | Aug 9, 2019 |
Love love the art by Jen Wang. ( )
  alyssajp | Jul 29, 2019 |
I want to be Anda's friend. She has excellent friendship qualities. ( )
  untitled841 | Jul 24, 2019 |
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Author nameRoleType of authorWork?Status
Cory Doctorowprimary authorall editionscalculated
Wang, JenIllustratormain authorall editionsconfirmed
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For Alice, as always, my kickass girl gamer and personal zombie-slayer. —C.D.
Thanks to Judy Hansen, Jake Mumm, and Yu Fong Wang. —J.W.
First words
Anda, wake up!
It's not surprising that gamespace has become a workplace for hundreds of thousands of "gold farmers" who undertake dreary, repetitive labor to produce virtual wealth that's sold to players with more money and less patience than them. The structural differences between in-game play and in-game work are mostly arbitrary, and "real" work is half a game, anyway. Most of the people you see going to work today are LARPing (live-action role playing) an incredibly boring RPG (role-playing game) called "professionalism" that requires them to alter their vocabulary, posture, eating habits, facial expressions--every detail all the way down to what they allow themselves to find funny. - from the author's introduction
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