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Loading... Wolf in White Van: A Novel (original 2014; edition 2015)by John Darnielle (Author)
Work InformationWolf in White Van by John Darnielle (2014)
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No current Talk conversations about this book. An unusual story, as it moves backward and forward at the same time. Sean runs an adventure/mystery game--Trace Italian--through the mail. He has done this for years. Now, he is being sued by the family of a teen who died while trying to play it in the real world. As he approaches and considers the suit, he also goes back in time, to his time in hospital where he thought up this game--and how he got there. Not surprised i gave this a 3 star rating freshman year… it’s a slow and patient novel, where the plot has already happened by the time we enter its world. Sean is a very real, lively character, a model of the patience and control one finds after accepting the ultimate futility of action. (He certainly learned that lesson firsthand.) Still, it was a little formulaic in its structure. It was also not very surprising - I could see (dimly) the end of the novel by the halfway point. A nice effort, but I am not really convinced Darnielle’s fiction writing is of the caliber of his lyricism. AB (read by the author!) I've spent more time thinking about Wolf in White Van than it took me to read it. The novel envelopes its reader in a comfortable, familiar sadness that is equal parts disheartening and inviting. Not much
But what drives “Wolf in White Van” is Mr. Darnielle’s uncanny sense of what it’s like to feel marginalized, an outsider, a freak. He has an instinctive understanding of fetid teenage emotional states and the “timelines of meaningless afternoons that ended somewhere big and terrible.”
""Quiet, mysterious, menacing, taking you places you will never, never get out of your head." --Daniel Handler Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of "Trace Italian"--a text-based, role-playing game played through the mail--Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America. Lance and Carrie are high school students from Florida, and are explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called on to account for it. In the process, he is pulled back through time, tracing back toward the moment of his own self-inflicted departure from the world in which most people live. Brilliantly constructed, Wolf in White Van unfolds backward in time until we arrive at both the beginning and the climax: the event that has shaped so much of Sean's life. Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy"--
"A novel about an interactive game designer with no face by the singer-songwriter behind the Mountain Goats and the author of Black Sabbath's Master of Reality (33-1/3)"-- No library descriptions found. |
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![]() GenresMelvil Decimal System (DDC)813.6Literature English (North America) American fiction 21st CenturyLC ClassificationRatingAverage:![]()
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But Sean, the narrator, isn’t completely lost. Somehow, hope remains.
I was so overwhelmed by this book that I had to remind my preteen son that no topic of conversation, no matter how weird or how dark, will ever be forbidden in this house.
Highly recommended. (