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Dungeons & Dragons Player's Handbook (Core…

Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) (edition 2014)

by Wizards Rpg Team (Author)

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1,132613,171 (4.37)6
An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Title:Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game)
Authors:Wizards Rpg Team (Author)
Info:Wizards of the Coast (2014), Edition: Illustrated, 320 pages

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Player's Handbook by Wizards RPG Team


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» See also 6 mentions

Showing 1-5 of 6 (next | show all)
I was a die-hard fan of 3.5e for a long time but 5e seems to be a worthy successor! I really enjoyed this handbook and look forward to giving it a spin.

I started playing in times of AD&D 2e and this system was unnecessarily complex even then and the worldbuilding was absolutely minimal. So when 3.5e came around it was very refreshing, books looked inviting, it felt epic, and it gave a sense of the world that adventures happen. 5e takes it to the next level - mechanics are simplified, but it doesn't limit player's options; the book is full of story hooks and many are baked into character creation (read: mandatory); it provides glimpses of different settings and sets basic themes of each (multiverse in the 1st core book!).

5e seems to be fast and intuitive mechanic-wise and gives a lot of inspiration for both DM and PCs to build an epic story. It gives a variety of options to chose from and basically everything you need to start playing (even without other core books). A lot of OP combos, powers, and spells seem to be nerfed or eliminated, so I hope for a balanced play where every choice (race/class/etc.) gives a player an awesome experience.

My only issue with this book is the lack of a short core mechanics summary. The index is very poor and frustrating, there is no glossary (like in 3.5e), and the book is full of "You will learn more about it in Chapter X". So when you want a summary of what the Proficiency Bonus is for, you need to skip through 4 different chapters of the handbook to get a full picture. ( )
  sperzdechly | Dec 28, 2020 |
This is normally the kind of book you dip into, but as a first time DM I read it cover to cover to try to understand as much as possible about D&D 5E and it's actually a rather enjoyable read as well as being extremely helpful. ( )
  Tara_Calaby | Jun 22, 2020 |
Guys, that's official. I'm addicted to DnD. ( )
  Alevis | May 17, 2020 |
Two things. First, a glossary would be nice. Second, the index should always be the last thing in the book. Who puts something after the index? What's wrong with you people? ( )
  Zoes_Human | Oct 20, 2018 |
Possibly the best D&D edition so far crawls out of its baby bed. It's still to soon for this baby to grapple with its elders but the die has been cast with force. The newest D&D has new things that seem so fundamental in retrospect it's hard to realize they haven't always been there. Full review coming up on my blog. ( )
  JorgeCarvajal | Feb 13, 2015 |
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An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.

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