HomeGroupsTalkExploreZeitgeist
Search Site
This site uses cookies to deliver our services, improve performance, for analytics, and (if not signed in) for advertising. By using LibraryThing you acknowledge that you have read and understand our Terms of Service and Privacy Policy. Your use of the site and services is subject to these policies and terms.
Hide this

Results from Google Books

Click on a thumbnail to go to Google Books.

Dungeon Master's Guide II (Dungeons &…
Loading...

Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying… (edition 2005)

by Jesse Decker (Author)

Series: Dungeons & Dragons 3.5 Edition (WTC 863170000)

MembersReviewsPopularityAverage ratingConversations
230392,915 (3.73)None
A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master’s Guide IIbuilds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer™, Races of Stone™, andUnearthed Arcana™. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine™ and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon® Magazine. His design credits includeFiend Folio™ andMonster Manual™ III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon® Magazine and has published numerous articles inDragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations,Races of Faerûn™, andFrostburn™. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui,Heroquest, andDying Earth, along with,Robin’s Laws of Good Gamemastering.… (more)
Member:koramado
Title:Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Authors:Jesse Decker (Author)
Info:Wizards of the Coast (2005), Edition: First Edition, 288 pages
Collections:Role Playing Games
Rating:
Tags:None

Work Information

Dungeon Master's Guide II by Jesse Decker

None
Loading...

Sign up for LibraryThing to find out whether you'll like this book.

No current Talk conversations about this book.

Showing 3 of 3
This book goes into great detail on the roleplaying and practical aspects of being a Dungeon Master - it is not an expansion of rules or a replacement for the first Dungeon Master Guide. It goes into far greater detail than that volume on topics like how to understand the different types of players (why they are the way they are and how to motivate them, or otherwise work with them, in your campaign), how to design richer urban environments (cities, towns, and regional characteristics based on realistic ideas rather than random tables), and provides insight into magic and how to work it into your campaign. It also comes with a detailed example of an urban setting, the 'Saltmarsh', which is worth reading through even if you have no intention of using it. The descriptions of all aspects of the Saltmarsh are quite detailed and could easily be adapted in whole or in part into any number of urban environments in your own campaign.

While some of the content in the book will sound somewhat old hat to an experienced Dungeon Master, I'd be willing to bet that there is still a good deal of useful information in this book for everyone. I've not met many people who could not benefit in some way from an alternate point of view, and if you can be openminded to new ideas then you may find a reasonable amount of useful information in this book. At the very least this material should inspire some new ideas in the creative reader, and will certainly be a solid reference book for those who are looking for a good starting point to build quality DungeonMaster skills.

Like all information (printed or otherwise), depending on what you want from this book you may or may not find it useful. There is very little rule-based information, so don't worry about having to alter rules to suit your preferred version of the game - this book is all about general concepts and being creative to make a richer campaign for everyone. I have been playing D&D off and on since the late 1970's and I still found a good deal of useful insight here. I prefer a roleplaying oriented game where rules are used to enhance the experience of play, maps are hand drawn, and homemade props are common over a game where complex rules can become intrusive, cartoonish (and expensive) maps are required, and rapid advancement/power gain is the primary focus. I bought this book because I wanted some insight into how other people have resolved various issues and problems with the game and those who play it (especially the latter since online MMOs and console games have radically changed the expectations of the player base). I also wanted to read someone else's thoughts on how to develop more complex and interesting urban settings, both as a base for the party and a source of adventure that was not the standard dungeon crawl, and I found what I was looking for in this book. ( )
  reellis67 | Jan 29, 2014 |
An audio review of this book is available in Nuketown Radio Active #19: http://www.nuketown.com/podcast/radioactive/19 ( )
  NukeHavoc | May 20, 2007 |
There are some useful things in this book, but not as much as I would have hoped for. ( )
  EvilJohn | Sep 28, 2006 |
Showing 3 of 3
no reviews | add a review

» Add other authors

Author nameRoleType of authorWork?Status
Jesse Deckerprimary authorall editionscalculated
Jacobs, Jamesmain authorall editionsconfirmed
Laws, Robin D.main authorall editionsconfirmed
Noonan, Davidmain authorall editionsconfirmed
Thomasson, Chrismain authorall editionsconfirmed

Belongs to Series

You must log in to edit Common Knowledge data.
For more help see the Common Knowledge help page.
Canonical title
Original title
Alternative titles
Original publication date
People/Characters
Important places
Important events
Related movies
Awards and honors
Epigraph
Dedication
First words
Quotations
Last words
Disambiguation notice
Publisher's editors
Blurbers
Original language
Canonical DDC/MDS
Canonical LCC

References to this work on external resources.

Wikipedia in English (2)

A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master’s Guide IIbuilds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer™, Races of Stone™, andUnearthed Arcana™. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine™ and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon® Magazine. His design credits includeFiend Folio™ andMonster Manual™ III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon® Magazine and has published numerous articles inDragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations,Races of Faerûn™, andFrostburn™. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui,Heroquest, andDying Earth, along with,Robin’s Laws of Good Gamemastering.

No library descriptions found.

Book description
Haiku summary

Popular covers

Quick Links

Rating

Average: (3.73)
0.5
1
1.5 1
2 2
2.5 1
3 11
3.5 1
4 8
4.5 2
5 9

Is this you?

Become a LibraryThing Author.

 

About | Contact | Privacy/Terms | Help/FAQs | Blog | Store | APIs | TinyCat | Legacy Libraries | Early Reviewers | Common Knowledge | 164,527,609 books! | Top bar: Always visible