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Invitation to the Game by Monica Hughes
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Invitation to the Game (original 1990; edition 1993)

by Monica Hughes

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6092038,605 (4.07)30
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Member:SJKessel
Title:Invitation to the Game
Authors:Monica Hughes
Info:Simon Pulse (1993), Mass Market Paperback, 192 pages
Collections:Your library
Rating:
Tags:Middle Grade, Science Fiction

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Invitation to the Game by Monica Hughes (1990)

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» See also 30 mentions

Showing 1-5 of 20 (next | show all)
Interesting premise! Lisse is deemed unemployable. Their only hope is to join the Game. This game is unlike any other! They find themselves fighting for survival and in an unknown world. I felt like they entered the Twilight Zone, as they realized what the world had planned and executed for them. Student recommended this book for me to read:). ( )
  lflareads | Jun 27, 2020 |
This story was a good concept, there was some feeling and depth missing from the characters, and a few loose threads I would have liked explained more.
I think if I had read this as a teen I would have enjoyed it much more, but as an adult, it just lacked some things to make it a *great* read for me. I picked it up because it was in a list of books recommended that were similar to some other books I enjoyed, and it did hit the theme mark, it just was a little lacking for my current tastes. ( )
  Pepperwings | Nov 2, 2019 |
RGG: Set in a dystopian world, in which teenagers graduate from high school with no opportunity for employment, a group of teenagers participate in a "game" of survival. While character development is weak, the description of the settings and an urgency to know what's really happening make this a good read. Reading Level: 12-YA.
  rgruberexcel | Aug 6, 2018 |
Too short, not in-depth enough for YA - better for MG (ages 10-12 especially, I'd say). Cover totally misleading because one of the points of the 'mystery' is whether they're in a game or not - they aren't wearing electrified VR goggles in the book. Still, a provocative read, with several discuss-able themes, developments, and characterizations.

Would be great for when the 6th-graders break into small groups, each group choosing a book. Other groups might choose Tuck Everlasting or The Giver, but this might appeal to readers who are turned off by the label that is given to those of 'classic' or 'canonical'. ( )
  Cheryl_in_CC_NV | Jun 6, 2016 |
In a future dys/utopia, Lisse and her friends have all just graduated from school. But there are too many people and not enough jobs, and they are each left unemployed, on the dole, and at a loss for how to live in a highly regimented society with no place for them. They quickly learn hard lessons about dumpster-diving and squatting, and even faster, they lose interest in the hard-partying lifestyle of their fellow unemployed youths. When the group is invited to play a free virtual reality game, they jump at the chance to escape the grime and social stigmas of their daily lives. Living on an alien planet within "the game," each of the group finds new purpose to their lives. But when they disconnect, they're still just as poor and unwanted as ever. ( )
  wealhtheowwylfing | Feb 29, 2016 |
Showing 1-5 of 20 (next | show all)
even several years later and many forgotten details later i still believe this is one of the best books for teens to read
added by allandnnn | editna, Tommy Hickok (Mar 3, 2010)
 
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It was the last day of school and the terror of the previous weeks had crept up on me again. My classmates were already gathering in the Assembly Room for what we jokingly called the Last Rites, and I had run upstairs to the dormitory for my journal, forgotten under my pillow in the excitement of the Last Day.
I was only just in time. The domestic robots were already busy stripping the beds, bundling up the sheets for the laundry, and folding the blankets into neat rectangles, each topped by a pillow, to be placed on the mattresses."
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Invitation to the Game was republished as The Game.
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Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.

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Book description
It's the future, and most jobs are done by machines. Now that school is over, Lisse and her friends are consigned to a bleak neighborhood for the permanently unemployed. Then they receive an invitation to the Game, which transports them to a paradise. Is it a dream or a computer simulation? Each time they play the Game, the new world seems more and more real...
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