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Player's Handbook: Core Rulebook I (3.5)

by Jonathan Tweet, Monte Cook, Skip Williams

Series: Dungeons & Dragons 3.5 Edition (WTC 175240000)

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1,667610,614 (3.96)7
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.
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» See also 7 mentions

Showing 1-5 of 6 (next | show all)
I love D20, but it shouldn't really be called Dungeons and Dragons. The differences between 2e and 3e are huge, it's a completely different game. I'd much prefer they just call it D20 instead of mooching off the D&D name.

That said, it offers far more flexibility than earlier editions; no Fred the Fighter here! Not as good as some of the 3rd party refinements, but a good game for about 8 levels or so before the system starts to break down a little. ( )
  Cromonhismountain | Dec 15, 2009 |
A decent update of the 3rd Edition Dungeons & Dragons rules. The game that birthed the Iron Age of RPG gaming. ( )
  MadBrew | Sep 18, 2009 |
If your going to play the game (v. 3.5) you must have. ( )
  mageThufer | Mar 26, 2008 |
The Player's Handbook contains the true core of the Dungeons & Dragons adventuring game (the character classes, combat and magic rules, and experience tables), and thus represents something of a benchmark in the gaming community. The layout (chapter divisions, appendices and index) is better than in any previous edition, and great strides have been made in unifying the d20 terminology and sub-systems for streamlined play. This is the only book a D&D player absolutely needs: later supplements add or expand rules in a modular fashion. ( )
2 vote okaynowa | May 8, 2007 |
All gamers have a love-hate relationship with DnD in general, and the Borg-like qualities of OL D20 in particular. I love it more than hate it, and 3.5 brings a number of excellent changes to the system. That said, I've never played d20 without a bevy of house rules, and I think that's the case more or less all over. Still, a good system for the most venerable of games. ( )
2 vote danbarrett | Mar 14, 2006 |
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» Add other authors (12 possible)

Author nameRoleType of authorWork?Status
Tweet, JonathanAuthorprimary authorall editionsconfirmed
Cook, Montemain authorall editionsconfirmed
Williams, Skipmain authorall editionsconfirmed
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Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.

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Book description
Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc.

Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists.
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